Notorious rip of Wolfenstein 3D with a family-friendly Christian theme. Instead of shooting Nazis, you’re feeding animals. Hitler is a monkey.

If the creators had been more self aware, they would have made it exactly five minutes long, because that’s the point where everyone stops playing. You fire up the game, laugh at its kitschness, and then get bored and play the actual Wolfenstein 3D. It has episodes? And boss fights? What were they thinking? Who the hell cares? It’s like rubbernecking a crash. Fun for a few seconds, but these guys assume you want to spent your whole damned day gawking at a t-boned car.

The game actually plays okay. It has the same mechanics Wolfenstein 3D, and it’s about as enjoyable as Blake Stone or any of the other Wolfenstein 3D clones that were littering the market. You’re not chewing your face off while playing it.

But it exposes the problem at the heart of 99% of “ironic” clone games – it’s a setting brutally forced upon a gameplay concept that it has nothing to do with. The Wolfenstein 3D engine was designed for violent first person shooters. You can’t turn it into a religious family friendly game by giving the main character a food pellet gun instead of a pistol. The mismatch between concept and game is stark, and ultimately impossible to ignore. It’s like one of Richard Cheese’s “death metal lounge music” songs, except it was made in seriousness.

The graphics are okay for 1992, not so much for 1994. In a touching nod to the rising grunge genre, the music blows. The slingshot makes an irritating *BOING* sound that drove me to muting my audio. I don’t understand why all the animals have hitscan attacks. I keep dying from across the room for no apparent reason. Goat spit is apparently fatal. Wolfenstein 3D had an overdose of mazes, and this game does too.

There’s little scrolls you pick up that force you to answer Bible trivia questions, the game’s only nod to the dismal “edutainment” genre. Remember the days when you could play the most mindless games possible, but so long as you had to answer a question every now and then your parents thought you were learning?

Despite some endearing qualities, the game’s nonsensical premise deep-sixes it. It’s the same logic that gave us “well, Miley Cyrus is cooler than a bird, so if we make a Flappy Bird clone with Miley Cyrus, it will make the game cooler!” Except Miley Cyrus has zero natural context in the world of Flappy Bird, so congratulations, you’ve made a contradictory clusterfuck. Games and their concepts need to match.

I call this a “joke game” even though it’s not. Everything’s ultimately a joke, just some people are just one level deeper than the others. A marriage of form and concept might be possible: I’m thinking of a game where Noah massacres helpless animals with high-powered automatic weapons, or maybe where BJ Blazkowicz gives snacks to Nazis. Either concept would make as much sense as Super Noah’s Ark 3D.

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“Raw” is a dangerous aspiration to have as a musician. It’s supposed to mean artistic freedom, and the throwing away of artifice and pretension. All I can think of is that raw things give you salmonella.

Rob Zombie’s puzzling third album takes all the electronics and danceable aspects of his past work and replaces them with…nothing much. Bare fragments of grinding riffs and Iggy Pop vocals drive the album. Not a single track sounds like it could have been on Hellbilly Deluxe (although Hellbilly Deluxe has a song called “How To Make a Monster” that sounds like it could have been on this one) and even his vocals sound totally different. It’s was a bold move to throw out every aspect of his previous sound, and a curious one, as his previous sound was mostly working for him.

But there’s an explanation: his film career.

His directorial efforts almost deserve a documentary in their own right. Basically, 2003’s House of a Thousand Corpses had a sweetheart of a deal that he obliterated with a poorly chosen joke on a TV show (or something), and his funding disappeared with the film half shot. Rather than cancel the film, he somehow figured out how to get the rest of the footage just by shooting stuff for free around his house. Sounds like a recipe for a shit sandwich, but when he watched the final cut, he actually liked the zero-dollar shots better, and his films have essentially relied on that approach since.

I imagine he wanted to try the same approach with his music. Just throw together some stuff with a live band and see what happens. Well, something happened. I don’t think he covered himself with glory here, but it has some strong moments, particularly in the deeper cuts.

After an arty piano tribute to the Halloween theme called “Sawdust in the Blood”, “American Witch” kicks off to unimpressive results. With a plodding tempo and a chorus that sounds like it was made up on the spot, it’s just a boring song. A lot of tracks here are like that. “Ride”, “The Devil’s Rejects”, “17 Year Locust”. None of them are complete throwaways, but they just don’t have enough actual content to sustain your interest. It’s like being at a party with twenty people, but the host only bought enough snacks for ten.

Then there’s the songs that provoked revulsion among the Zombie faithful. “Foxy Foxy” is kind of cute. “Death of it All” is an all-acoustic track that I like. “The Scorpion Sleeps” sounds like a fucking beer commercial. The two best songs are “Let It All Bleed Out” and “Lords of Salem”. The former has the energy and the latter has the heavy. Either of those songs would have been a good direction to explore more fully. Rob Zombie’s never been comfortable playing all-out metal, but I wish he’d get comfortable, because the closer he gets the better he sounds.

Well, it’s an experiment, which guards it against criticism in a way. This is just a lab experiment, to be accepted if it works, and flushed if it doesn’t. I think it does a little of both.

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chernobyl-1986What’s the big advantage of having a monopoly? That you make lots of money?

No. It’s that you can enjoy a quiet life.

Traditional businesses succeed or fail by a power law. When you start one, you are staring down the barrel of a 71% failure rate over ten years. Success will depend on various factors, many of which you cannot control. And even if you succeed, uneasy hangs the head that wears the crown. Your continued success requires luck, skill, ability to respond to market changes, and on a long enough scale all businesses fail anyway. Uber (according to Yves Smith) is apparently “succeeding” by kicking the can down the alley, postponing the date of its inevitable failure until the guys at the top cash out.

But a monopolist is free. Free to grow complancent, free to deliver substandard products and services. When there’s no rivals nipping at your heels, you can walk, or trudge, or even sit down. You can even go backwards.

Piers Anthony once had an editor point out a continuity error, and he defended himself by saying “anything can happen in Xanth.” Monopolies have the same dubious virtue – anything can happen in them! As far as I can tell, this is the central argument to be made against monopolies, they have no reason to be excellent, or to do anything beyond ensuring that they continue to exist. It’s not as simple as the monopolist not having any competitors. I can imagine scenarios where a single monolithic entity produces excellent work. But there clearly needs to be some kind of pressure, otherwise innovation and quality in a market dawdles.

It’s a difficult pill to swallow, because other than this problem, you’d expect a monopolistic business to outperform a business in competition. Global co-ordination. The ability to leverage economics of scale. No wasted resources spent fighting competitors.

You could even argue that a benevolent monopoly would be in the interests of consumers. A big issue with fractured, balkanized industries is that they are susceptible to negative externalities – if I own a factory in Region 1 that pollutes a river running through Regions 2 and 3, sans regulations I might say “not my problem”. But if I own all the factories in all the regions (and hence am accountable to all customers), then maybe I’ll take pollution seriously.

A state can fulfill this role to an extent, but they’re not really anyone’s go-to example of efficiency par excellence (see Shturmovshchina), and an ideal solution seems like a fusion: how do we combine the best features of the free market (competitive drive, innovation, efficiency) without the crappy gridlock and balkanisation?

I don’t know that if this would just be good to have. I think we might need it. I was reading about nuclear power, and what’s stalling it in the US. It seems to be dying a death from a thousand cuts, including ever-changing regulations, competing standards, PR disasters such as 3 Mile Island and Fukushima, and the lack of a stable and reproducible plant model. Looming above everything, like Zeus throwing thunderbolts, is the fact that nobody’s on the same page.

“…our electricity sector is split up among dozens of different utilities and state regulators. As a result, US nuclear vendors had to develop dozens of variations on the light-water reactor to satisfy a variety of customers. “

(They also mention a few interesting things: although high-profile disasters didn’t help public acceptance of nuclear energy, construction of new plants was already tapering away before 3 Mile Island.)

The article also looks at the countries that have gotten this right, they mostly seem to have either state-owned utilities or a single industry working on a single solution. But statecraft also has the ability to choke nuclear power, as we see in France. What’s the solution? A market monopoly over nuclear energy, perhaps? But that introduces another wrinkle – this is really something we really need the regulation of a state over. Success means nuclear power lighting up America. Failure means…the exact same thing.

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