One of the final books in Gemmell’s Drenai setting, White Wolf introduces a new hero called Skilgannon the Damned.
It’s all here: the fast pace, the brutal fight scenes (Gemmell knows sixty adjectives for an axe splitting a skull), the terse and efficient characterization, the unabashed heroism, and the tension between ideals of good and evil and the complexities of reality. I truly believe that nobody ever did it better.
But “it’s all here” doesn’t feel like an unalloyed compliment, not after twenty five books of mostly the same stuff. Gemmell was an excellent but limited author, and here he paints within the lines, offering up mostly familiar pleasures. The result is a book that, while fun, doesn’t particularly need to exist.
All the usual baddies make an appearance – the Nadir, werebeast “Joinings”, assassins, shamans – as do the typical Gemmell action setpieces (here we get three fights in a tavern as opposed to the usual one or two). Once again, a character renounces their violent ways and tries to become a monk, with predictably disastrous results. And the final encounter, while exciting, couldn’t be more of a videogame boss battle if “One Winged Angel” was playing in the background.
The protagonist Skilgannon poses a particular problem: he’s just a jumble of traits from past Gemmell heroes and never emerges as a compelling and unique character. He has Waylander’s dark past, Druss’s demon-possessed weapon (the actual Druss appears in this novel, muddling things still further), Jon Shannow’s sense of having outlived his time, Tenaka’s sense of being ill-used by someone he trusted, etc. He’s supposed to be an antihero, but he only commits evil acts because of a pair of mind-controlling swords, a bit of thematic oddness that Gemmell never addresses.
Gemmell doesn’t do anything new here, but he does turn up the emotional intensity in a few places. The scenes depicting Skilgannon’s youth were fascinating, linking past Gemmell figures such as Gorben and Michanek and adding a host of new ones. Druss the Legend steals the show every time he appears, to the point where I wished the entire book was about him. And the title’s full meaning is actually pretty interesting, particularly in light of the sequel, The Swords of Night and Day.
I enjoyed White Wolf, both when I read it here and when I read its various bits and pieces in earlier books like Waylander et al. It was probably for the best that Gemmell spent his final years writing quasi-historical fiction (re-telling the Iliad). It forced him outside of his comfort zone. Gemmell incapable of writing anything but a Gemmell novel, but many of his best stories happened when he at least tried.
Maybe you bought this book expecting to learn about the Roman Empire. Good news – you’ll learn a lot!
For example, that Caligula’s sister died at age twenty three due to a “surfeit of buggery” with her brother and “seven outrageously well-endowed studs” (p34). And how when Caligula travelled he “amused himself by taking potshots at the dull-witted peasants in the roadside fields, wielding a sort of projectile-shooting bazooka” (p38). Or how, in the arenas, skilled gladiators could decapitate a man and then direct the pumping jets of blood to spell “Caligula” on the sand, with the falling head forming the dot on the letter i. (p74).
But it wasn’t all fun and games. The most prized animal in the arenas was the “Libyan lion…eleven feet in length, with enormous paws armed with razorsharp (sic) claws of sabre-size dimensions, even their engorged testicles were as large as a man’s head”. Scary! The only way the Romans could subdue the Libyan lion and its engorged testicles was for a “particularly handsome slave to present his shapely, exposed anus to the lion’s mighty sexual apparatus; then, once the act of copulation (which invariably proved terminal for the unfortunate slave, due to unsustainable blood loss) reached its critical point and the lion was momentarily distracted, a gang of a hundred or more whooping slaves would wrestle the lion to the ground and throw a net over it”. (p83)
Divine Carnage is hilarious, and one of the funniest books I’ve read. I’m fighting and so far losing a battle just to fill this review with my favorite parts. Nearly every page of this book has entertainment of some sort: and a good thing, as you won’t find any history (or literacy).
I’m not sure to what extent the authors were in on the joke: it’s either a troll job, a parody of the “edgy history” trend (Dan Carlin, etc), or else one of Creation Books’ typical scams. The back cover has the words “ORGY OF DEATH GLADIATOR KILL”, with all capitals and no punctuation. The copyediting was done by someone throwing a gladius at a keyboard, there are usually multiple spelling and grammar errors on every page. The phrase “plebian scum” is used so often it becomes a tic. Also, the book was written by time travellers: James Havoc’s foreword is copyrighted 1999, but it mentions the “recent” Russell Crowe movie Gladiator, which came out in 2000.
Much of the book was definitely composed while drunk – sometimes the writer’s mind wanders down a little alley and you can see them clumsily make stuff up while staring at an empty glass. For example, the part where we’re told about the Imperial “thumbs up for life, thumbs down for death” thing, with an aside that the emperor’s thumb was actually penetrating a slave’s rectum.
Who are the authors of this masterpiece?
Jeremy Reed is a “Jersey-born poet, novelist, biographer and literary critic”, and Stephen Barber is a longtime Creation Books hack for hire who has written a dozen titles along the lines of “transformative future sex death semiotics in the films of Uwe Boll”. Neither is a historian, but they attack the project with gusto. At the end, Jeremy Reed heroically cites four books as “…an invaluable sources of reference (sic)”, though his final sentence is blunt: “There is no definitive life of Heliogabalus, and I have attempted to resassemble (sic) aspects of his character most likely to resonate in the current times.” Stephen Barber cites no books at all, just the “newly-excavated” Butrinte Caligula, which must be newly excavated indeed, considering that Google offers no evidence that it exists.
It is the first book in the Blood History series that marked Creation’s twilight years as an actual publisher. The second book was Flesh Inferno by Simon Whitechapel, and the third was The Bloody Countess, which was actually a reprint of a 1960s title by surrealist poet Valentine Penrose (whether Creation obtained the necessary legal rights from Penrose’s estate is doubtful). The fourth book exists only in our imaginations.
I’d be remiss not to quote my favorite line from the book, on p96. “Commodus was certainly the first post-modern Roman emperor”. That sentence sums it up. Creation Books ripped off a lot of people, but they did not rip off me. Not here.
Terry Goodkind doesn’t seem particularly good or kind, although he’s definitely a Terry, so one out of three isn’t bad.
He is also not a fantasy author. It’s very important that you know this. Despite where he’s shelved in bookstores, despite what mythical creatures appear on his covers, he is not a fantasy author. Sample from this non-fantasy novel: “Magic!” the dragon gasped in mock fright. It put a claw to its breast. “Oh, please, brave man, don’t slay me with your magic sword!” It made a smoky rumble that Richard took for laughter.
In an infamous 2003 interview with USA Today, Goodkind responded to a question about Robert Jordan with “If you notice a similarity, then you probably aren’t old enough to read my books”. Jordan’s wizards, magic, and dragons are expressions of juvenilia, while Goodkind’s are an exploration of human truth, or something. Massachusetts-based grindcore band AxCx wrote a song called “Face it, You’re a Metal Band”. I wrote the previous sentence for no reason.
Goodkind is inseparable from early 90s fantasy, and a time when the genre was never more tedious, bloated, or unnecessary. Terry Brooks, Raymond E Feist, David Eddings were producing retreads of their past series, and Robert Jordan had begun work the massive monument to dead trees known as the Wheel of Time.
So many huge fantasy books were released that bookstore shelves probably remember that era the way Cambodians remember the Khmer Rouge – a time of great suffering, where only the strong survived. In this market, Goodkind’s 900-page doorstoppers immediately found readers.
But what about the book?
The plot establishes a typical monomyth: young Richard Cypher is appointed as “Seeker” and must save a woman from the villainous Darken Rahl, who may need to work on his branding. When I read it at age twelve, I was soon bored. The story wasn’t moving, and Goodkind has an astonishing ability to create confusion: a wizard character infodumps for thousands of words about what, exactly, a Seeker does, and I left the passage more perplexed than ever.
But then the pace picks up, and Wizard’s First Rule shows its colors as a violent, gritty human interest story of the kind that bloggers ten years later would call “grimdark”. It lacks the impact and power of George RR Martin’s books (in particularly, it’s not believable that the comically evil villain gets so many people on his side), but it’s still well beyond Jordan. In particular, Goodkind seems to like rape. I don’t believe there’s a single female character in the book who isn’t raped or threatened with rape. Two thirds of the way through, the plot takes an excessive but audacious turn into outright Gor territory, with Richard enslaved to a leather-clad dominatrix. This is probably the moment where Goodkind finally lives up to his “mature Jordan” claim. I’m conflicted on this part: it strangely works, giving Richard some of the most severe but effective character moments I’ve yet read in a fantasy book. But it also reads like, well, a Gor book.
Even at its best, Goodkind’s work are foothills to GRRM’s mountains. His worldbuilding makes no sense: it’s established that fire is forbidden in Darken Rahl’s kingdom, but they seem to have no problems forging weapons, making pottery, cooking food, and so on. Writer’s convenience abounds: the typical way you escape danger in Goodkind’s books is to use or discover some new piece of magic that was never mentioned before.
I don’t recommend the books after three or four, which delve ever deeper into mumblecore obscurantism and Goodkind’s political opinions (he likes Ayn Rand). But the early ones do, in fact, have entertainment value, although I appreciate them as spectacle more than literature. Terry Goodkind might not be a fantasy author, but he’s not an entirely bad one, either.
It’s a counter-intuitive idea to write books for the people who never read them, but it’s working for Mr Reilly so far.
Ice Station is a famously fast-paced thriller novel that seeks to be a movie on paper. Like all of Reilly’s work, it barely exists as literature: it’s a screenplay with cover art and an ISBN number. The typical paragraph is one line long. The typical adverb is “suddenly”. Descriptions are sparse and visual. There’s comic book sound effects whenever someone has their head blown off, which is often.
The book stars US marine Shane Schofield, as he fights for control of an Antarctic research station. A metal object has been discovered in a 100 million year old layer of ice: it could be an alien spacecraft. Since nobody “owns” Antarctica, a number of foreign nations are attempting a snatch and grab mission to seize the discovery.
We get about sixty pages of backstory (meaning, Reilly setting up dominoes so they fall in the most destructive way possible), then the action begins and never stops. You could probably build a new research station from all the ejected bullet casings that get spent by the end of the novel. The story’s so addictive and streamlined that it’s hard not to read in one go. In fact, Matthew Reilly experts say that the average person reads at least seven Reilly novels per year in their sleep without realising it.
The obvious movie cliches appear: a nerdy scientist who plays Captain Exposition, a cute little girl with a pet, a traitor on the team, a rushed romantic subplot, etc. Reilly doesn’t know how to write anything except action, but it’s amazing action. A high-speed hovercraft chase and a tense battle in a killer whale infested pool particularly stick in the memory. There’s nods to Tom Clancy, Michael Crichton, and the X Files in all the right places.
Reilly’s plotting is often cited as incompetent, but it’s actually entirely competent – it’s just geared to something other than making perfect sense. Basically, whenever “cool” clashes against “logically plausible” (or “physicially possible”) cool wins. This is the Rosetta Stone to making sense of Ice Station.
For example: Schofield breaks a rib in this story. In the real world he would have great difficulty accomplishing some of his later feats in the story (such as swimming hundreds of meters), but that’s irrelevant. Reilly is the God of Cool, and sometimes he allows the mortals in his universe to break the laws of physics. Schofield needs to keep doing cool stuff, so he does it with a broken rib.
It would be funny to read a “self aware” hero who knows he’s in a Reilly novel (think Scalzi’s Redshirts). He’d try to stay alive by doing the most outlandish and ridiculous things possible. He’d dash to the nearest pet store and buy a cute dog. In fact, he’d wear body armor made of cute dogs stapled together. A bullet would never come near him again. He’d hire a plastic surgeon to make him look like an A-list Hollywood actor (Schofield’s physical description is a dead-ringer for Tom Cruise).
A realistic depiction of the story’s events would also make an interesting novel. Legally, Antarctica is not an ownerless waste, it’s a condominium – jointly owned by twelve nations. If an alien spacecraft was discovered, nobody would send special forces to capture it. Such a “capture” would be worthless – a huge metal object can’t realistically be transported or removed by twelve guys with guns, and it would stay in Antarctica, no matter who wins the shootout.
In Ice Station a group of bad guys hatch a plan to free the spacecraft (if that’s what it is) by detonating thermonuclear charges, creating a new iceberg with the spacecraft inside it, and steering the iceberg north to their sovereign territory. But then it would be pretty obvious what’s going on, and since the Antarctic treaty forbids the detonation or testing of weapons, you might as well declare war with half the world.
This is my favorite of Reilly’s novels. It’s efficient, the prose is as tight as the wires in a Hong Kong action movie, and it avoids the goofy GI Joe cartoon feel that spoils some of his later work. You don’t need spaceships to fly, and this novel proves it.
This book arrived bedecked in heraldry as The Next Harry Potter (every children’s book released 2000-2005 was officially The Next Harry Potter, just as every modern David Bowie album was “his best since Scary Monsters”). It doesn’t live up to that, and doesn’t want to: it’s something else entirely. It hardly feels like a book for children. The action is fast and kinetic, the writing is as taut as the wire-work in a Hong Kong action film, and the concept is pretty clever: a mixture of Lord Dunsany fairytales and Die Hard.
The plot sounds outright stupid in summary: like it was created by a desperate screenwriter in the 8th season of a show. “There’s a twelve year old supergenius called Artemis Fowl, and he’s also a criminal mastermind, and has a scary bodyguard who kicks ass like Bruce Lee, and he discover fairies exist…wait, don’t go! They’re high-tech fairies! They have gadgets and guns! He kidnaps one and holds it for ransom, but then the fairies stop time, and…yes, I DID past the office drug test. Stop asking!”
But the book is better than its synopsis, too. There’s storytelling ideas at work here that I haven’t ever seen attempted before or since (even in the book’s own sequels). Want another book like Artemis Fowl? Go to your local bookstore, find the fiction section, look up “Colfer” under the Cs, and purchase Artemis Fowl again. Now you’ve got two copies, and that’s the best you’re going to do. Sorry.
The plot is essentially a kidnap and ransom story, but Colfer’s masterstroke is in the details: particularly centering the story on its villain. Later books would turn Artemis into a good guy: they soon devolved into repetitive, uninteresting capers where Artemis and his fairy pals go gallivanting off to bust the Villain of the Week, and I got bored of them. In the first book, Artemis is genuinely sinister and unpleasant, and a great character. Hell for the company.
Here (as in many places), the book takes cues from Die Hard: that movie developed its villain to the point where he stole the show – you wanted to find out exactly how Hans Gruber would pull off this ridiculous heist, with all the odds stacked against him.
Colfer kicks it up a notch by pitting twelve year old Artemis against a supernatural police force who can do anything from make themselves invisible to removing memories. Of course, the fairy police are as bumbling and bureaucratic as Die Hard’s LAPD, sometimes almost comically incompetent. And they are bound by magical rules – if they enter a dwelling uninvited, the instantly lose their magical powers. And when you’re a guest in someone else’s house, you have to obey the host’s commands. This makes life interesting when the host decides you can’t leave.
The book becomes a fascinating conflict between an almost omniscient race of fairies…and a really smart, really evil kid. That adds to the rising drama: it’s genuinely unclear who will win at the end, and again we see the necessity of Artemis being a bad guy. Nobody would write a children’s book where the hero loses. But a villain…?
Artemis Fowl has flaws (some of which would metastazise like a cancer and kill the later books in the series), and often succeeds more on shock and awe tactics than amazing writing. Tip: read it very fast. That way you won’t have time to think about the finer details.
Details such as how the fairy cops are called the Lower Elements Police Recon, or LEPrecon (leprechaun!). That gets a laugh, but why do fairies use English words, when they’re explicitly described as having their own language? And how did “leprechaun” (a word dating back to the 17th century), come from “recon” (a military abbreviation of “reconaissance” that apparently dates back to the 1940s, if Ngram viewer is correct)?
Artemis apparently possesses magical powers of his own, such as when he uses a household magnet to unscrew a screw (magnetic torque can’t operate on a uniform substance such as a metal screw). This is also one of those books where a character translates a text in an ancient language, and it comes out in perfect rhyming English couplets. Sometimes Colfer just loses track of his own rules. A “bio bomb” is described, which explodes and turns living tissue into “a cloud of radioactive molecules”…but a group of characters journey into the fallout zone of one expecting to find bodies.
The Artemis Fowl books never gained the mass fame of the Harry Potter series. In my opinion, they’re collectively not as good. Harry Potter had an arc that continued from book to book, but Artemis Fowl didn’t even feel like it needed a sequel. The premise was fully explored, and afterwards there was nowhere left to go. The kid-friendly trappings held it back a bit: it feels like a story for grown-ups at its core, and it would have been improved by a bit more of an edge. Marketed wrong, promoted wrong, and developed wrongly by its own author, in isolation Artemis Fowl is an extremely good piece of work.
Action! Adventure! Uncomfortable ethnic stereotypes! The Story of Dr Dolittle has everything you want in an early 20th century children’s book.
This book (the first in a series) introduces John Dolittle, a scatterbrained doctor with the ability to talk to animals. The first few Dr Dolittle titles follow a predictable format: Dolittle goes adventuring, gets into trouble, animals rescue him in a funny or interesting way, all of this happens again about ten or fifteen times, and then the book ends. As Lofting grew in sophistication as a writer the books focused more on the animals themselves, with the human characters vanishing entirely for long periods.
There’s surprising philosophical acuity in the Dr Dolittle stories. Wittgenstein said “If a lion could speak, we could not understand him”, and Hugh Lofting goes on a long walk with this idea: humankind is cut off from the animal world by language, and it’s our fault. Animals are always talking, constantly sharing thoughts and ideas, and we refuse to listen because we think we’re above them. The Dolittle books get very didactic on this point, and the latter ones feel written by a temporally displaced PETA activist. Often they verge on expressing outright contempt for humanity.
We have a good guess as to where this antipathy comes from: the Flanders trenches.
The Dr Dolittle tales started out as letters, scribbled and sent home from the front. Lofting’s traumatic wartime experiences hang over the Dolittle tales like a flag’s shadow: never touching the story, but always present. The Great War was a bad one, the industrial revolution alchemizing the battlefield, and a generation of writers witnessed entrails slithering out of bullet and bayonet wounds, faces melting like wax before mustard gas, dreadful mobile hospitals where the crying never stopped and the ground stank for weeks after. Hugh Lofting was struck by the gallantry of horses and mules, and embarrassed at how little his fellow humans could do for them. In retribution he created John Dolittle, a physician capable of giving them the care they never received in real life.
Other writers for children – JRR Tolkien, AA Milne, CS Lewis – also served in the war, and were influenced in various ways. Tolkien rejected modernity altogether. Milne tried to wallpaper over reality with fantasy and whimsy (is it sweet or disturbing that he named his son “Christopher Robin”?). CS Lewis retreated into spiritual nihilism: nothing matters because the world shall soon dissolve like snow; the sun forbear to shine. Hugh Lofting became a misanthrope.
He believed that humanity was a mistake, that we do not deserve our place on the planet. As the Dr Dolittle books progress, they get blacker and angrier, increasingly given to polemics about humanity. I never finished Dr Dolittle and the Secret Lake, it was too depressing. Lofting’s disgust becomes a suffocating hand, strangling his own stories until they die.
But that’s many decades away. The Story of Dr Dolittle is delightful read, with only tiny shades of future despair.
As with the best children’s books, it makes one ask questions about its world. For example, when does the story take place? The opening passage says that it happened “when our grandfathers were little children”, and the parrot Polynesia (who claims to be either one hundred and eighty one or one hundred and eighty two years old) describes seeing King Charles II hiding behind an oak tree, an event that happened in 1651. This dates the book to no later than 1832, and makes aspects of it anachronistic – John Dolittle wouldn’t be able to vaccinate the monkeys, for example.
There’s clues that the book might be set even earlier – the doctor is menaced by Barbary pirates, who had been pacified for over fifteen years by that point. But that would throw still more story elements out of date: such as an Italian organ grinder with a monkey. The monkey in question later tells stories passed down by his ancestors about “…lizards, as long as a train, that wandered over the mountains in those times, nibbling from the tree-tops.” This was interesting. People in 1920 knew about dinosaurs, but apparently didn’t know they lived in a different period to primates.
The story’s…dated handling of race might discomfort the modern reader. John Dolittle ends up at the mercy of an African tribe, whose prince, Bumpo, wishes to become a white man. In return for freedom, the ever-resourceful John Dolittle uses medicine to bleach the prince’s face.
Well, make of that what you want. My two krugerrand: Bumpo’s desires are abnormal and are described as such in the story (one character calls it a “silly business”, and another thinks he looked better as a black man). And given that skin-lightening is now an industry worth tens of billions of dollars (with over 70% of Nigerians using some sort of skin-lightening product, according to WHO), it’s clearly not an idea that sprung wholesale out of Hugh Lofting’s evil, racist brain. Sometimes black people want to be white in real life.
The book’s imaginative, but sometimes I wish it went a little further. The episodic “adventure / problem / escape” format can get repetitive, and there’s fascinating possibilities left unexplored. Long chunks of the book involve the doctor trying to bring a rare beast back from Africa – a “pushmi-pullyu”, which has a head at each end of its body (think Catdog). The Doctor plans on exhibiting the animal as a sideshow, thus saving himself from financial ruin. Hello? You can talk to animals, idiot! There should be a thousand easier ways to earn money. Couldn’t an army of mice steal the crown jewels? Couldn’t paper wasps make molds of the locks to the Bank of England? Couldn’t sharks and whales patrol the sea floor, looking for salvage? If the Doctor used his head, he’d be running the British Commonwealth within twenty years.
But those things would be amoral. That’s the problem with John Dolittle: he’s too saintly. I wish he had a Moriarty: someone who shares his zoolinguistic powers but uses them for evil, not good.
The Dr Dolittle series enjoyed a good run, but it doesn’t seem to be remembered alongside Winnie the Pooh and Alice in Wonderland. Perhaps the racial elements make the books unsalvagable. Although in 1998 it was loosely adapted into a big budget Hollywood comedy starring Eddie Murphy. If you’re a fan of the latter, then let me finish this review in a way you’ll understand. “If you’re suffering symptoms of boredom, then this doctor has the prescription for you!!!”
The Book of Genesis is a 224-page graphic novel by noted cartoonist Robert Crumb, based on the book of the same name by noted deity God. It’s literally the full text of Genesis, painstakingly hand-lettered in (and around) cramped panels of Crumbian imagery. It’s all here: the famous stories, the less famous stories, and even the “Jokshan begat Dedan, who begat Ashirum, who begat…” genealogies. Not a verse has been cut, no matter how boring or inappropriate for the comic medium.
Nothing like this has been done before, and hopefully nothing like this will be done again.
While reading The Book of Genesis, a nagging issue kept bothering me. The point. Where is it? What is it? What is any sort of reader supposed to get uot of this? Crumb spent four years working on a product with no entertainment value at all. Maybe he feels pride in being the first person to adapt Genesis unabridged as a comic book, just as the first astronaut to land on Pluto will feel pride, despite it being a dull lump of rock.
So why doesn’t it work? Biblical-themed comics tend to either be didactic, cloying efforts by believers (Jack Chick’s tracts being the most famous example) or angry polemics by atheists (see Jesus and Mo and a thousand other webcomics). I assumed Crumb – who has perfected body duplication technology so that he can be a fly in every jar of ointment – would be in the second group, and that the Book of Genesis would be full of gleeful blasphemy.
Instead, it’s exactly what I’ve described: a comic version of Genesis. Not a single other adjective applies – perhaps not even “good” or “bad”. This is a huge problem: the stories of Genesis are so familiar and famous that artists have stripped them to their bones. If you’re attempting to tell (and sell) the tale of Noah’s Ark or Jacob and Esau once again, you damned well need a second adjective!
Despite doing the art, Crumb leaves no trace of himself in the book. Does he like the stories he’s writing down, letter by letter for fifty straight months? Does he hate them? What emotions do they inspire? Is he realizing any spiritual truths? Is he growing even more sure of his decision (at age sixteen) to become an atheist? I have no clue. I’m not Crumb’s biggest fan but I understand why he’s liked: he has a style, and it’s a compelling one (nobody else could have written Fritz the Cat, for example). But he approaches this project with all the verve of a manga letterer making a thousand yen a page. There’s no creative elan to be seen here.
His imagery is trite, cribbed from Michelangelo, Ignatius of Loyola, and Cecil B DeMille. God has white hair and a beard. He creates the earth like a wizard casting a spell in a Saturday morning cartoon. The Garden of Eden looks like Bambi. The Ark is a large floating shoebox. There are some unintentionally funny parts. During the genealogies, he needs to come up with a visual element, so he just draws headshots of what these dozens of people might have looked like. It looks like the fighter select screen in an SNK fighting game.
Crumb’s form constantly works to undercut him. The Bible’s stories are big and epic, and they would have benefited from double-page spreads, not tiny panels. Again, there’s unintentional laughter. During the flood, we see drowned people and animals, floating face-up in the boiling sea. It would have been a striking piece of art, except it’s too small. They look like toys bobbing in a child’s bathtub.
If I could guess at Crumb’s purpose, it was to provide a comic that contains no exegesis or interpretation whatsoever. The mere act of editing a work, by definition, changes it, so by leaving everything in, he was free from the charge of distorting the Bible. However, Genesis is quite a long book, and cramming it into a comic makes it virtually unreadable. So much text crowds the page that it induces claustrophobia. Combined with Crumb’s signature art style (itchy, hairy, and uncomfortable) and you have one of the most unpleasant experiences I’ve had so far in a graphic novel.
Occasionally, he takes a few small liberties. Potiphar’s wife is depicted as a harridan, not remotely beautiful. The city of Sodom is obviously (and anachronistically) Babylonian, with Ishtar Gate inspired architecture. The passages at the end where Crumb discusses some of the stories are quite interesting, but again he keeps his feelings close to his chest. And that’s something nobody wants to see from Crumb.
The Book of Genesis is a little like a sculpture of the Brooklyn Bridge made of toothpicks, more interesting for its existence than its function. “For verily I say unto you, till heaven and earth pass away, one jot or one tittle shall in no wise pass away from the law, till all things be accomplished” (Mt. 5:17-18). Well, it’s been accomplished. And now I will move ahead to never thinking about it again.
An investor once gave advice to a man invested in a speculative bubble. “Enjoy the party, but dance near the door.” If you own bitcoin, litecoin, or ethereum, Attack of the 50 Foot Blockchain will make you want to dance near the fire escape. Author David Gerard argues (successfully, I think) against virtually every technology derived from blockchains.
His view can be summarised as “blockchains fail at solving nonexistent problems.” They are speculative and sexy, making them flypaper for con artists, but that’s not the point – even good-faith implementations don’t work.
No major company utilises blockchain-based technology at scale. Ten years after the Satoshi Nakamoto paper, and after five years of loud media hype, cryptocurrency has few visible uses except as an asset (and perhaps it’s already time to remove “except as an asset” from that sentence). In light of this, dramatic fiascoes like the Mt Gox collapse seem more like irrelevant sideshows, distracting from the pervasive pointlessness of the technology. The problem isn’t “suppose your money is stolen.” It’s “suppose it isn’t. Then what?”
The book covers fifteen years of cryptocurrency, from the cypherpunks to the Satoshi whitepaper to the rapidly deflating bubble. It mixes tales of hilarious Wolf of Wall Street-style misadventures with serious analysis of the mathematical and economic weaknesses of blockchains. Bitcoin was supposed to be decentralised. In practice, it is chokepointed by a handful of big exchanges, subjecting their users to increasingly onerous KYC requirements. Bitcoin was supposed to limited to 21 million coins. In practice, any keyboard equipped with Ctrl, C, and V keys can fork the coin, defeating the purpose. Bitcoin’s tamper-proof ledger is frequently cited as a strength, but there are times when you want to tamper with the ledger. Transactions might be made by mistake, for example. The difficulty and risk of bitcoin has all but deep-sixed its small economy of legitimate users, leaving a small number of defiant “HODLers”, convinced that wide adoption is around the corner and things will be better tomorrow.
Gerard also discusses blockchain-based “smart contracts”. Again, they’re hip, and happening, but don’t appear to actually solve any problems with real world contracts, which have always been interpretation (what does “anticipatory breach” mean?) and enforcement (how do you punish anticipatory breach if it happens)?
A famous example: Robin Williams voiced the Genie in Disney’s Aladdin, he stipulated that the genie’s likeness not take up more than 25% of the space on any poster associated with the film (he didn’t want to be typecast as a cartoon character). Disney famously screwed him by making the Genie take up 25% of the space…and making the other characters significantly smaller. Williams joked that they drew Mickey Mouse with three fingers so he couldn’t pick up a cheque. How would putting his contract on a blockchain have helped Robin Williams?
These case studies, and many more, give the impression that blockchains aren’t a viable asset so much as a melon dropping towards the pavement. The book is comprehensive, and well written. Certainly out of date date by now, but that’s hard to avoid – in fast-moving fields, a book can easily be out of date before it reaches publication.
The most interesting parts (which could have been elaborated on more) were the mental psychographies of bitcoin’s users. Cryptocurrencies are a selection filter for unusual brains. The concept is futuristic. The very name sounds Gibsonian. They massage your preconceptions and ideologies: you’re John Galt, Johnny Mnemonic, and . Sadly, they’re also attractive to scammers: the concept is complicated enough that you can bamboozle laypeople, but not so complicated that you can’t fake the jargon with a little practice.
I’ve seen bitcoin evangelists in action. They’re like robots. They probably aspire to be robots – robots that don’t need to eat or sleep or do anything except refresh market depth charts twenty four hours a day. Their arguing styles are almost thrilling in their casuistry and dishonesty. “Blockchains might be used for x” is equated to “blockchains are used for x”, which in turn is equated to “blockchains are the best solution for x”. Sometimes they bust out tu quoque arguments. “Fiat money is imaginary, too!” I don’t follow the logic. All money is worthless…so buy bitcoin?
But they’re making money. Or at least, they used to, and they’re convinced they will again, if they weather the storm of negativity and FUD stirred up by the enemies of freedom. In short, they’ve fallen prey to self deception. “I have invested in bitcoin. This can’t possibly be a bad decision, because this would mean I am stupid. And I’m not stupid, so investing in bitcoin was smart.” I think many of them will look back after the crash and wish they could erase every single post and Tweet they ever typed about bitcoin. But that day is not today.
When the Hindenburg fell, it fell hard, billowing fire across many acres. By then, its failure was obvious, but for the people on board this knowledge came too late to save them. Why not get ahead of the curve? Why not stay clear of the Hindenburg altogether? Attack of the 50 Foot Blockchain has all the information you need not to throw your money into the blockchain bubble, or at least to be very cautious if you do.
Dillon Naylor is an Australian comic artist, most remembered for Da’n’Dill, which I’m uncomfortable in my ability to pronounce. It’s the verbal equivalent of a missing stair.
Da’n’Dill comics were endemic to Australia’s mid-90s landscape. They appeared in K-Zone, amusement park showbags, and were syndicated in newspapers. The comic was a disease, infesting every blank piece of paper you could name. Every kid seemed to read them.
The concept was a riff on Mork and Mindy‘s “aliens in suburbia”, but Naylor correctly understood that humor doesn’t come from silliness, it comes from conflict, and he changed the Mindy character into a thin-skinned, teeth-grinding nerd who was constantly having his plans ruined by the dumb, well-meaning aliens.
Naylor’s comics were funny, and seemed even funnier when you were riding a sugar high on the train home from Luna Park. There are legends about how casinos hyper-oxygenate the air, to induce euphoria (and compulsive gambling) in their patrons. Naylor had the same racket all sewn up with the under twelve set.
Penni in Vegetaria is another of Naylor’s works. The setup is cute: it’s dinner time, and Penni doesn’t want to eat her greens. Hiding from her parents, she discovers an alien spaceship under a pile of leaves. She presses buttons, and is whisked away to a far-away planet inhabited by a race of giant sentient plants. Soon, she is up to her neck in a war between the fruit and vegetable kingdoms.
The story is safe, and layered with moralistic overtones. It’s never in doubt that Penny will resolve the war, and both learn and impart some lessons along the way. But there’s also that typical Naylor subversiveness: such as a visual gag involving a WWII-style internment camp (the detainees are tomatoes, of course, because nobody’s sure which side they’re on).
Naylor’s art is wonderfully grotesque and expressive. Australian writers (Paul Jennings, Morris Gleitzman, and Andy Griffiths) have always excelled at making twisted and disturbing nightmare fuel that technically isn’t objectionable at all, and Penni in Vegetaria is no exception. Naylor’s specialty is teeth. They are huge, alarming, and appear showcased in every frame. Penny eats the contents of her socks on one page. I don’t know if that was necessary.
The comic itself is printed on incredibly thin A4 pulp, which might be a result of pro-plant lobbying. It’s pretty short and Naylor might have taken the concept further, if he’d had more pages (it’s a disappointment to see the fruit and vegetables fight each other with human weapons, rather than in some funny plant-based way. And I just know that Queen Broccoli was busy planning the Final Solution to the Tomato Problem.)
I’m not sure if there were more Tales from the Ovoid, or whether there’s any connection to the Da’n’Dill universe. Memory tells me that Penni is the sister of the aforementioned nerd, but a re-read revealed that this isn’t true. I also learned that only Da is an alien, whereas Dill is only a mutated parrot. It’s good to know these things.
Overall, Penni in Vegetaria it’s a neat comic, and still worth tracking down. Luna Park closed in the middle of the 90s, but then came back. Naylor’s work is overdue for a similar renaissance.
Mary Shelley wrote a novel called Frankenstein, about a creation overpowering its creator. Unknowingly, she lived out the drama of her story – nothing else she wrote achieved the same fame, and her entire existence is a footnote to Victor Frankenstein. One day, Mary Shelley’s name will be spoken for the last time. Some other day afterwards, Frankenstein’s name will be spoken for the last time. The interval in between might be thousands of years.
Think of “Frankenstein’s monster” and what comes to mind? A shambling green Boris Karloff, with bolts sticking out of his neck? In the original book, the monster’s skin is yellow, and it has long black hair. The public’s conception of the monster changed with the years, to where it bears little resemblance to Mary Shelley’s creation.
It mutated. It evolved. Mary Shelley called it a monster. But perhaps in modern nomenclature it could be called a virus.
Ellen Ullman’s The Bug is a cyberpunk addendum to Frankenstein. A corporate programmer encounters a bug in his company’s software. This bug has a life of its own, resists his efforts to document and eradicate it, and cripples the program to the point of threatening the company’s big IPO.
At first, it’s called U-1017, as it’s the thousandth and seventeenth bug discovered in the program (although you’d think the programmers would use zero-indexing, making it U-1016). Then, matters become personal, and he calls it Jester. The fight against it takes on mythic proportions.
While he struggles against the bug, his personal life is falling to bits. His wife is unfaithful, the company is screwing him, and his neighbors play music too loud. His failure to defeat U-1017 feels like a referendum against his existence on Earth. Programming is literally the only thing he does. If he fails at that, then what’s left? He liberally comments his code with existential angst.
Ullman adds lots of interesting asides about programming, linguistics, and math. One of the book’s most interesting themes is Conway’s Game of Life: an x-y grid where cell-like automata live, breed, and die in accordance with simple rules. This is introduced as a parallel to corporate programming. There’s a brilliant typographical conceit where the beginning of each chapter contains an iteration of the Game. Clever though this is, it spoils the book. The reader can guess the ending after seeing the final iteration.
(John Horton Conway, by the way, is another Mary Shelley. The Game of Life is so visually intuitive and thought-provoking that it overshadows most of Conway’s other work, much of which he feels is more significant.)
The novel is set in 1984, the age of the Apple Macintosh and the IBM. A lot of bands like Van Halen and Quiet Riot are name-dropped. Women are described as having padded shoulders so frequently that it becomes like a tic. A book like The Bug could never have been written today. The programmer would have posted his code on StackExchange and gotten six solutions by his midmorning break.
The Bug evokes a pretty powerful response from modest ingredients. It’s fascinating, and emotionally affecting. And Ullman doesn’t cheat: we actually do learn the solution to the bug in the end.