“Raw” is a dangerous aspiration to have as a musician.... | Music / Reviews | Coagulopath

“Raw” is a dangerous aspiration to have as a musician. It’s supposed to mean artistic freedom, and the throwing away of artifice and pretension. All I can think of is that raw things give you salmonella.

Rob Zombie’s puzzling third album takes all the electronics and danceable aspects of his past work and replaces them with…nothing much. Bare fragments of grinding riffs and Iggy Pop vocals drive the album. Not a single track sounds like it could have been on Hellbilly Deluxe (although Hellbilly Deluxe has a song called “How To Make a Monster” that sounds like it could have been on this one) and even his vocals sound totally different. It’s was a bold move to throw out every aspect of his previous sound, and a curious one, as his previous sound was mostly working for him.

But there’s an explanation: his film career.

His directorial efforts almost deserve a documentary in their own right. Basically, 2003’s House of a Thousand Corpses had a sweetheart of a deal that he obliterated with a poorly chosen joke on a TV show (or something), and his funding disappeared with the film half shot. Rather than cancel the film, he somehow figured out how to get the rest of the footage just by shooting stuff for free around his house. Sounds like a recipe for a shit sandwich, but when he watched the final cut, he actually liked the zero-dollar shots better, and his films have essentially relied on that approach since.

I imagine he wanted to try the same approach with his music. Just throw together some stuff with a live band and see what happens. Well, something happened. I don’t think he covered himself with glory here, but it has some strong moments, particularly in the deeper cuts.

After an arty piano tribute to the Halloween theme called “Sawdust in the Blood”, “American Witch” kicks off to unimpressive results. With a plodding tempo and a chorus that sounds like it was made up on the spot, it’s just a boring song. A lot of tracks here are like that. “Ride”, “The Devil’s Rejects”, “17 Year Locust”. None of them are complete throwaways, but they just don’t have enough actual content to sustain your interest. It’s like being at a party with twenty people, but the host only bought enough snacks for ten.

Then there’s the songs that provoked revulsion among the Zombie faithful. “Foxy Foxy” is kind of cute. “Death of it All” is an all-acoustic track that I like. “The Scorpion Sleeps” sounds like a fucking beer commercial. The two best songs are “Let It All Bleed Out” and “Lords of Salem”. The former has the energy and the latter has the heavy. Either of those songs would have been a good direction to explore more fully. Rob Zombie’s never been comfortable playing all-out metal, but I wish he’d get comfortable, because the closer he gets the better he sounds.

Well, it’s an experiment, which guards it against criticism in a way. This is just a lab experiment, to be accepted if it works, and flushed if it doesn’t. I think it does a little of both.

I strongly unhate this game. I played it for roughly... | Games / Reviews | Coagulopath

warcraft-ii-tides-of-darkness-image981116I strongly unhate this game. I played it for roughly 2 or 3 childhoods, and it’s still a blast today, whether you have the original CD, the Battle.net edition, or a cracked release (I have all three). Blizzard really got their shit together with this one. Warcraft I belongs in a display case, this one belongs on a hard drive. My excessive bitching is a testament to my obsessive playing, as all the game’s weaknesses (which it has in abundance) have had a long time to chafe.

The core of the game is the same as the first one. You harvest resources, build a city, train soldiers, and make the rivers run red with blood. The game is essentially a choice between an early rush, and arms race to acquire the later, more powerful units. The mechanics basically worked then, and they basically work now. There’s something visceral and satisfying about the way Warcraft II battles go down, bloody and chaotic, with every single unit being important. I can’t think of any other game that captures its dynamic.

They eliminated some of Warcraft’s more enraging features (such as how buildings must be connected to a road) and added new features, such as water and aerial combat, walls, and games with up to eight players. Even simple touches like the “fog of war” (you can see explored terrain, but can’t actually see the enemies there unless you have a unit nearby) were revolutionary for the time.

In a genre that can feel mechanical and sterile (hey, did you realise level 3 Murderdeathbots get a .15% attack multiplier against Stabfuckdroids?), Warcraft 2 is overflowing with human touches. Landscapes are bright and colorful. The way your units argue with you when you click on them is endearing. The story in the manual was fantastic, and I was disappointed that the actual game didn’t do it justice. Glen Stafford’s music is great. The thing Blizzard really did right was put together a game full of lavish, attractive content.

As Warcraft 2’s terrible AI makes the single player experience fairly lackluster, I recommend learning a few builds, and then playing multiplayer as soon and as frequently as you can. This is where the game sparkles. You’ll learn that a lot of the the maps shipped with the game are broken or unbalanced. You’ll learn that the orc bloodlust spell makes the human race noncompetitive. You’ll learn that half the players are walking abortions who insist on terrible custom maps like Chop Chop and Laser Tag. You’ll learn that water combat is poorly implemented and micro intensive. But you’ll also have the time of your life. Again, Warcraft II has a quality that no other game has.

An expansion came out to this in 1996: Beyond the Dark Portal. More crappy single player maps, and a new tileset that’s nearly indistinguishable from one that was already in the game. I can’t imagine playing Age of Empires I or II without their respective expansions installed, but Warcraft II’s I can take or leave. The fact remains that version 1.0 of the game is still probably the apex of the Warcraft series, and my own favourite Blizzard game. They really did a superb job with this one.

I wish you could say “he wasn’t crazy, he just... | Books / Reviews | Coagulopath

watchfiendsandrackscreamsI wish you could say “he wasn’t crazy, he just played one in his pictures”, but that would be a lie. Artaud was insane. Translator Clayton Eshleman describes his films, poetry, and prose as the partial salvation of a life broken beyond repair, and that cuts to the heart of Artaud: He was a cracked plate, glued together by golden strands of art.

Artaud’s life almost feels like a play. It’s full of narratory techniques: callbacks, references, echoes of past events. The amateur electroshock therapy administered by his father in childhood prefigures the far more brutal electroshock therapy he received decades later in a Rodez asylum. A damaging relationship with laudanum prefigures a lethal relationship with chloral hydrate. Artaud’s life has a diegetic quality, a “written” quality, and the sense that things are screeching off the rails into an inevitable tragedy.

“Watchfiends and Rack Screams” collects most of Artaud’s later writings. There’s not much theory, not much organisation, and most of it resembles an opium-deranged brain evacuating and ejaculating over a blank page.

“Artaud, The Mômo” is a typical display, with profane rants going back and forth with tracts of unintelligible gibberish, written in a language I cannot understand or identify.

“To Have Done with the Judgment of God” is a planned radio play that was cancelled the night before it was scheduled to air. It is a twisted, convoluted helix of words, delving into themes both personal and political. “Is God a being? If he is one, he is shit.” Artaud’s relationship with religion was as tumultuous as his relationship with everything else. At certain points, he was possessed with a foul-mouthed, blasphemous kind of heathenism – think the Marquis de Sade with Tourettes. At other points, he tried to become a priest, and compared the Tarahumaran peyote god Ciguri with Christ.

As with everything he does, “entertaining” isn’t the word for it. “Important” is close. “Strong” is closer still. Artaud wrote and did many things that were striking and difficult to ignore, and a decent number of them are collected here.

But was his work ever good? I don’t know. While his work has the impact of bloody viscera on the hood of a car, his contributions to film theory are gnomish and impenetrable, and so is much of his prose. He’s an important figure in surrealistic film and literature, but mostly because he broke things apart – I don’t think he was capable of building them back up again.
Un Chien Andalou is probably the best exposition of Artaudian ideas, and he didn’t make it. Luis Buñuel and Salvadore Dali did.

But here’s a better question: did he ever have the chance to be a great film-maker? No. He was broken, and he couldn’t do anything except document his brokenness. The rock band KISS once had a stage act where bassist Gene Simmons would “fly” around the stage by a crane-mounted hook on his back. One day, the crane broken down in the middle of a gig, and Simmons was left dangling helplessly in the air. He tried to continue his act, scowling and wagging his tongue and breathing fire, but it was soon obvious to everyone that he was a puppet on a string.

Antonin Artaud was like that. He went down into the darkest depths of the psyche without a net, a plunge he ultmately didn’t survive. Heroic? No. Heroism means you have a choice, and Antonin Artaud never had one.