As the 90s increased in integers, you began to hear about “shareware”: a new game distribution model enabled by the internet.

Instead of purchasing a $60.00 box of air and praying the game was as good as it looked in Nintendo Power, you actually got to play the fucker before you bought it. Imagine that. Next thing, you were up all night, watching DOOM1_1.zip dribble down your dad’s 2400 baud modem.

For me, the best part of any gaming industry shakeup (whether it’s the internet, the dedicated graphics card, the CD drive, or just shifting tastes of game-buyers) is playing all the weird crap that is momentarily allowed to market. Apogee was emboldened by shareware to release a lot of odd titles – you got the sense that they were experimenting, seeing what would stick – and although Hocus Pocus isn’t that weird, it’s still not something that would otherwise get a big-boy distribution push.

Like many Apogee titles, it was a new IP created by an outsider (Mike Voss) who had little prior history in the gaming industry. Hocus Pocus is a side-scrolling platform game about a wizard who collects crystal balls. The gameplay is similar to a previous Voss game called Clyde’s Adventure, although Clyde has 16-color EGA and Hocus has 256-color VGA. You flip switches, ride elevators, fight enemies, and dodge intellectual property suits from Sega and Nintendo. The graphics are colorful, glossy and shiny, like someone sprayed the whole game with WD-40. The monsters and environments are visually creative.

Animation is a mixed bag. Some enemies have fluid movement, but your main character is a department store mannequin. Certain characters (like the wizard Terexin) have no animation cycles at all. Ditto for the audio in general. The music is half good, half unlistenable. The PEW PEW PEW of Hocus firing his magic spell drove me to muting my audio.

I played the shareware version of this quite a bit when I was five. I could still probably draw a map of the first nine levels from memory. When I revisit Hocus Pocus now, I like it less. It’s playable but there’s not much too it.

Various things grate at me. The game has basically three enemies with different graphics. The gameplay never varies. There’s the sense that you’re playing the same level over and over. Switch combination puzzles suck. The “jokes” sprinkled throughout aren’t very funny. Any serious platformer from 1994 stomps Hocus Pocus from the top rope – games like Jazz Jackrabbit, Earthworm Jim, Megaman 6, Donkey Kong Country

I never bothered with the full version. Shareware had a dark side – usually the paid version was just the free version + some more levels + maybe a new weapon or something. Very few Apogee titles were worth getting in full (Raptor being a notable exception); in some ways, Apogee made arcade games for the PC. Remember how Mortal Kombat would always leave you wanting more at the arcades but as soon as you got it for a home console you’d be sick of it in five minutes. Same story here. Some games are best left at small doses.

As far as I know it works on Dosbox if you play without audio (no great loss). As was their policy, Apogee magnanimously allowed developers to retain the copyright on their IPs, and so Voss theoretically could have started a Hocus Pocus burger chain or something. He didn’t.

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clipboard01Music is a form of art, and although there are many ways to define art, one definition is “intentional specialness”. We live in a universe ruled by randomness and chaos, and things that aren’t chaotic (meaning they have elements of planning, intention, predictability, uniqueness, etc underpinning them) register in our minds as interesting.

Put another way: the universe is a random series of numbers (1, 4, 2, 7, 9, 3, 6, 4, 1, 2) while art is a non-random series (1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4).

Art is a man-made island of reason in an ocean of stochastic chaos. Even works of art that seem chaotic (like a Jackson Pollock painting) have “intentionality” behind them. Pollock wants his paintings to look that way. It’s not an accident.

Listen to the sounds around you. Bird chirps. The humming of an air conditioner. A passing car. All of it’s just a boring canvas of random noise. But then, consider music: a series of frequencies carefully arranged in time by a composer. A steady beat. A steady rhythm. An E superimposed over a C# to create a sad minor third. A submediant (VI) resolving back to the tonic (I). All of it planned, all of it deliberate.

The power of music isn’t that it sounds pleasant (noise rock, death metal, etc). It’s that it’s special!

So why does music sound empty to you?

Assuming your brain is neurologically undamaged, my guess is that you’ve listened to so much of it that the “specialness” has gone away. That it’s been a part of your life for so long that your brain has totally habituated to it and you no longer perceive it as distinct or different to the rest of the background noise in the world.

William S Burroughs said that the new addicts shoot smack to feel good, while old addicts shoot smack to feel normal. And eventually you stop feeling anything at all.

We rely on specialness to give our lives meaning, but it’s short lived and easily destroyed. The first act of sexual intercourse on a movie screen was a transgressive, outrageous statement. The 2,436,734th act of sexual intercourse was just lazy button-pushing.

But people still keep trying. Much of our lives are spent shuffling around in the dark, trying to recapture the ghost of specialness that was exorcised long ago.

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200px-maddoxtacomaPercy Shelley’s “Ozymandias” is usually interpreted as a poem about the decay of empires, and the inbound annihilation of the present. But there are other interpretations.

An internet celebrity would probably read the poem and think Ozymandias had it easy. He lost his empire, but at least he left behind two trunkless legs of stone and an inscription. A Vine star can disappear entirely. There are no low and level sands: the internet in 2016 is more like an ocean of quicksand in 9-magnitude earthquake riding a subducting tectonic plate straight into the asthenosphere. Changing trends, changing media, nobody having any clear idea what works and what doesn’t…Fame achieved on the internet is only slightly longer-lasting than fame achieved by starring in an ISIS beheading video.

Time for my quarterly Maddox check-in. Yep, still alive.

I’ve written before about how I obsessively check everyone I’ve ever heard of to make sure they haven’t died. In Maddox’s case, I check to make sure he hasn’t committed suicide. He just seems like he’s on that road. He updates his website with bitter rants with zero jokes. He alienates friends and business partners. He actively repudiates much of his early writings – you get the vibe of an aging musician insulting the hits that brought him fame. His last book failed. His next one will probably do the same. Everything I see from him depresses me.

When I first found him in 2004, he was at the top of his game. He had a hilarious shtick (which I’d describe as “smart person pretending to be stupid person pretending to be a smart person”…read his stuff and you’ll get it), a series of wildly popular viral articles, and rabbit ears for internet culture of the time (SomethingAwful, bash.org, etc). His site was getting monstrous amounts of traffic, with zero promotion. He inspired countless imitators.

Around 2005, gaps between articles started going from weeks to months. From September 2007 to September 2010 he published a whopping six articles. And this was around the point where you could no longer afford to do that – the internet was changing, and it went from “charismatic writers with loyal followings” to “clickbait writers dangling shiny objects in front of your face, and hoping you weren’t distracted by an even shinier object”. By the time Maddox finally came “back” (sorta), he’d lost all the momentum he’d built up. His articles now get tens of thousands of hits. It used to be millions.

He’s still an interesting person. Not so much for the content he’s putting out (which is sporadic and shitty), but for the brief glimpses behind the curtain.

He seems to be trying to rebrand, to “pivot”, as political wonks are saying now. This video has been edited to include a grovelling “explanation” of why he used the word “gay”. His rejection of his first book is a calculated move to deflect blowback from a passage that appears to recommend sexual assault (if you’re an idiot with no understanding of satire or humor). I don’t know why he even bothers. The people who are offended by such things are intractable to apologies. They don’t want him to grovel, they just want him destroyed.

To be fair, he’s always been a conflicted guy. What I liked about his occasional forays into politics was that he’d be so unpredictable in his stances. On some topics he’d lean left, on others right, on still others he’d take a view shared by no political ideology I’m aware of.

But now he’s virtually repudiating his edgelord past. It’s a shame, but it’s not surprising. People get older, and people change. Tucker Max is now an entrepreneur. Thilo Savage took down his site after it apparently caused problems for his professional career. Robert Hamburger…god, I don’t even know. If I think too much about him I’ll read Real Ultimate Power one last time.

A shattered visage.

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