In 1996, an amazing first person shooter came out. Regrettably, this is not a review of Duke Nukem 3D.
Quake isn’t a game: that’s the big misconception people seem to have about it. It was an advanced 3D demo showing off some John Carmack’s latest tricks so he could sell his engine to licensees. It’s furthermore a product for modders and hackers and people who knew what “IPX tunneling” and “strafe jumping” meant.
If you picked it up expecting to install it and have a good time, then the joke’s on you.
Gotta hand it to Carmack, this is one hell of an engine demo. For the first time, we were three fucking D. What does that mean? Better perception of height and depth. Camera angles that lean and sway realistically. Light and shadow maps. More elaborate architecture (remember, in Doom you couldn’t even have a room on top of another room). Network architecture also got a shot in the arm, as Quake ditches Doom’s clumsy ad hoc netplay for a contemporary server/client model, meaning you got to enjoy nice low latency while a thirteen year old calls you a faggot.
But there’s no game, and that can’t be emphasised enough. The storyline could be written on a postcard (using a paintgun as a pen). The weapons are mostly copies of Doom’s. There is exactly one good monster in the game. The bosses are of the “push a button and watch it fall over dead” variety. There was more environmental interaction in Commander Keen.
Quake gets called a horror game, for some reason. Other than a Lovecraftian tilt to some of the artwork, most of the game’s ambience stems from its stark technical limitations.
Quake out of the box uses a range of 256 colors (well, 226, to be exact), meaning lightmaps utterly hog the palette (every single tone needs like 16 lighter/darker versions of itself). The verdict? You’re running around gray castles…but they’re very realistically lit gray castles! In movies, they say that it takes a lot money to make something look shitty. Quake was a game people bought 200Mhz Pentiums to play, but visually it looks like something you’d scrape off your shoes.
The single player mode is six hours of running around brown/grey castles, collecting keys. Multiplayer consists of trying to play the maps that came with the game, realising they suck, and downloading better ones from the internet.
Ditto for everything about Quake. It just feels unfinished. The weapons, the monsters…everything’s a placeholder reading [INSERT MORE COMPELLING CONTENT HERE]. This game begs you to mod it, and reskin it, and make it into something worth playing. You are the variable in Quake’s quality, not the developers. The power is in your hands!
Quake is the stone soup of PC gaming – a non-product that only becomes valuable when you put additional effort into it. It was impressive as an engine demo, but those degrade at exactly the speed of Moore’s Law. The best FPS games lengthen their replay value with great content, but that wasn’t the priority here. By the time you realised Quake was a lemon, you’d already bought it.
I still play Duke Nukem 3D and Blood. And though I don’t exactly hate Quake, I cannot fathom a universe where I play it again. It’s a museum piece now, and you know what happens to those. They put them behind glass, and you’re not supposed to look but not touch.
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TV killed the radio star, but it created the radio star first. “Rock Around the Clock” was a megahit, the song that helped launch the rock and roll genre, but upon its initial release in 1954 it was a commercial failure. Only after it found its way into the credits of the Blackboard Jungle did it climb the charts. A lesson was learned: if you want a hit, get it in a movie.
Music benefits from a visual component, then, now, and always. Start pulling the threads that start with the ceremonial dancing of the Bhimbetka (documented thirty thousand years ago on a cave wall) and you can follow it through to the Greek tragedies, Japanese kabuki theater, the first “talkies”, Michael Jackson’s music videos, the tacky 8-bit LSD visualisations of mp3 players, and so forth. A photogenic element lets music work from another, more literal dimension – for example, taking the implied “scariness” of Bach’s Toccata and Fugue in D minor and making it explicit with horror visuals.
The visuals of a movie likewise benefit from sound, in a way that isn’t immediately obvious. We walk around with our experiences clouded by some emotional content, good or bad, and you never experience anything its own. When you eat a pastry you’re also eating the argument you had five minutes ago: you will enjoy the pastry less because you’re angry. When you spend money you’re only as happy or unhappy as the thought of how much is left in the balance. But most of this is gone in a movie – you’re watching a recorded slice of fake reality that you have no intrinsic attachment to. A soundtrack helps recolour all of the moments that have been bleached of their emotions by celluloid. The music acts as a little cue. “Feel sad here. Feel happy here.” That’s why scoring and foley is such an important part of film, even if it’s unmemorable on its own. Films are fake reality, and sound of all kinds is another graft of flesh over the mechanism.
But it must be depressing for a songwriter, knowing that your work will receive much of its impact from a visual component (which you had nothing to do with). It’s as bad works of literature getting culturally steamrolled by their film adaptations. Speaking of which I want to knock on Fitzgerald’s coffin and inform him that people will forevermore visualise Leonardo DiCaprio as Jay when they read The Great Gatsby. I am a bad man.
But that can’t be helped. Like Barthes said, authors are corpses who haven’t got the memo. Millions think “Born in the USA” is a patriotic anthem. That’s a valid reading, and there’s nothing the Boss or anyone else can do.
But I’ve never liked obvious soundtrack biscuits. If movies are cyborgs and music is artificial flesh, soundtrack songs are like plastic doll skin. You’re watching a movie, and then the narrative is interrupted by a cringingly obvious wannabe music video sequence. You can almost see the MTV logo appear.
In the 90s, there was a trend of songs from Disney movies becoming crossover mainstream hits. “Under the Sea” from The Little Mermaid won a Grammy. “A Whole New World” from Aladdin was a number one hit. From then on, every animated film needed that song. The worst was that shitty song Phil Collins put in Tarzan. You know the one. Where he doesn’t even reference the movie at all but just blandly rhapsodizes about finding yourself, et cetera.
Music and film have a troubled relationship, but they’re never far apart. Although it might seem like songs get swallowed whole by movies, subsumed until they’re just another part of the great machinery, they sometimes outlast the films they’re in. “Rock Around the Clock” achieved fame through the Blackboard Jungle, but who remembers that movie now? Bill Haley had the last laugh.
Sometimes the most insignificant things are the most enduring. Dwarves might stand on the shoulders of giants when walking through a field, but history isn’t a field, it’s quicksand. When the dwarf and the giant hit a but when the ensemble hits some soft quicksand, the giant sinks into obscurity first.
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Publishing’s most legendary svengali wrote this work of science fiction in 1911. Is it a good? No. Is it “so bad it’s good”? No. Is it interesting from a historical perspective? Yes.
The story could be reduced to a boring paragraph, and an (only vaguely) interesting sentence: Ralph (a brilliant inventor) must rescue a charming moll from the clutches of a Martian. The book sometimes has the subtitle “A Romance of the Year 2660”, which is more fitting, because the it’s actually the year 2660 that’s the star, not Ralph. We get taken from place to place, Gernsback showing us all sorts of fancy toys and tricks, while the plot dodders along behind like a guest that isn’t sure he’s wanted at a party.
Science fiction vide Jules Verne (and Mary Shelley) uses futuristic technology to reveal truths about the human condition. Science fiction vide HG Wells uses futuristic technology to reveal truths about society and its ordering. Science fiction vide Gernsback uses futuristic technology to reveal truths about…futuristic technology.
He shows us “telephots” (video phones), but the conversations held over them are all trivial. There’s entire newspapers held on a single sheet of paper (you view different “pages” by exposing the sheet to different lights), and tube tunnels that take you right through the center of the earth, and gyroscopes that take you to Mars, and many other things, all described with breathless, autistic zeal.
But there’s a old-fashioned quality to Gernsback’s futurism. One of the arguments brought up against alien abductions is that descriptions of alien spacecraft always seem to track mankind’s cultural aesthetics (fifty years ago the interiors were all paneled wood and bakelite, now they look like something from the X Files), and Ralph 124C 41+ is like that. A futuristic society where you still have a manservant to bring you breakfast.
Despite the clever and evocative title, (“One to forsee for many”), the prose is very bad. Dangling participles scream from the pages. Gernsback doesn’t use many commas, and untangling his clauses is a constant headacge. This aside, the book has a graceless way of just…telling you stuff. Blurting it out. Here’s where we meet Ralph:
“He yawned and stretched himself to his full height, revealing a physique much larger than that of the average man of his times and approaching that of the huge Martians. His physical superiority, however, was as nothing compared to his gigantic mind. He was Ralph 124C 41 +, one of the greatest living scientists and one of the ten men on the whole planet Earth permitted to use the Plus sign after his name.”
A modern writer would communicate this by indirect means (perhaps Ralph has to stoop to get through the doorway after coming home from an award ceremony). Gernsback just cuts right too it. “Meet Ralph, he’s big, he’s smart.” Gernsback was a man of technical inclination, a builder of wireless radios and many other thiings (Ralph 124C41+ was first serialised in an electronics magazine), and he might have not seen the point of “show, don’t tell”. An electrical manual must provide exact specifications of capacitance and resistance, not just a demonstration of the device in action, and he probably took the same lesson to his fiction. He didn’t realise that fiction doesn’t traffic in information, it traffics in experience, and it’s hard to get any experience from overly-literal descriptions beyond “online dating profile.”
I was bored, and didn’t finish it. I guess this is the closest you can get to being ripped off by Gernsback in 2016, so that’s something. It’s like a cultural experience where you visit a reconstructed medieval village and they put you in the stocks for a few seconds or something. The book tries to take you to the future, but the lanes are crossed, and you end up stuck in the past.
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