Imagine waking up, and you’re not alone. There’s a thing with you, very close. You can’t see it or touch it. It’s in your head.
With dawning horror, you become conscious of the pulsating wormlike mass twisted right through the center of your brain. It’s infesting you like a cordyceps parasiting a spider – running man-in-the-middle attacks on all your senses and limbic network. It’s intimately a part of you. You sense intelligence, and malevolence, and tension, as though its a coiled spring, ready to discharge kinetic energy.
What are you? You ask the presence, although there is no answer. Just snuffling breath, hot and excited.
You go about your day with this alien thing inside you, itching like a tangled pile of wet hair. At the day’s end, the mass seems heavier, denser, more substantial. You are incubating it. You’re a shell. It’s larvae.
The parasite doesn’t affect your behavior, but you are nevertheless worried. What does it want? Why won’t it talk? It’s just there: staring at the world through your eyes, as if seeking some sign, some augury. It knows its time will soon come.
It’s waiting.
* * *
In 1969, German artist Sigmar Polke (13 February 1941 – 10 June 2010) produced a painting titled Higher beings commanded: paint the top right corner black!
The impact of black on white is cataclysmic. The light and dark collide with ringing force. While the piece applies some schoolbook ideas about art (notably the rule of thirds), it appears unsettled and unbalanced, with the black and black basically at war. The white could be an icecube, losing itself to heat and chaos (I’m reminded of how icecubes always melt at a slant, even on a flat surface) Or maybe it’s the reverse: the black is a body of water freezing solid, losing ground to ice, becoming imprisoned in covalent bonds.
The text underneath reads like an excuse. I’m not responsible for this disaster. I was just following orders. This is the infamous Nuremberg defense, so-called because it’s what the Nazi death camp guards said at their trials.
Sigmar Polke was an interesting and diverse artist, who worked in and incorporated stylistic influence from many schools and traditions. He painted with arsenic, meteor dust, smoke, uranium rays, lavender, cinnabar and a purple pigment from the mucous excreted by snails. Higher beings commanded: paint the top right corner black! is actually part of a sequence of similar paintings, including geometric shapes, birds, and more. Many of them are striking works. All were commanded into existence by mysterious “higher beings”, and all share the same exculpatory denial: It is not me.
What were these higher beings?
That’s the thing: there weren’t any. Artists often describe their creative impulses as something external – a muse, or an inspiration – and sometimes they almost attribute conscious agency to these things. They’re like possessing demons.
But in reality, everything an artist does comes from the artist (minus aleatory methods like those of the Oulipo school, or the Oblique Strategies, use of which is itself a choice). There aren’t any outside forces controlling: or, if they are, they interact with your brain in a way that’s distinctly personal to you.
JK Rowling claims that the character of Harry Potter just fell into her head. It may have felt that way to her, but it’s not true. Harry Potter didn’t fall from anywhere. He was invented by JK Rowling. If she hadn’t existed, Harry Potter wouldn’t have fallen into another woman’s head. He would have never existed at all. She is his mother.
Sometimes, this comes off as a way of ducking responsibility. If the artwork is successful, the artist takes full credit. If not…well, the muse wasn’t speaking that day.
Non-artists play this game, too. The 20th century Indian mathematical prodigy Srinivasa Ramanujan was given to crediting his insights to dreams and visions.
The mathematical genius made substantial contributions to analytical theory of numbers, elliptical functions, continued fractions, and infinite series, and proved more than 3,000 mathematical theorems in his lifetime. Ramanujan stated that the insight for his work came to him in his dreams on many occasions.
Ramanujan said that, throughout his life, he repeatedly dreamed of a Hindu goddess known as Namakkal. She presented him with complex mathematical formulas over and over, which he could then test and verify upon waking. Once such example was the infinite series for Pi:
Describing one of his many insightful math dreams, Ramanujan said:
“While asleep I had an unusual experience. There was a red screen formed by flowing blood as it were. I was observing it. Suddenly a hand began to write on the screen. I became all attention. That hand wrote a number of results in elliptic integrals. They stuck to my mind. As soon as I woke up, I committed them to writing…”
– The Man Who Knew Infinity: A Life of the Genius Ramanujan, 1991, Robert Kanigel, Charles Scribner’s Sons
These were valid results, and I don’t disbelieve Ramanujan. He probably did dream (and intuit) some mathematical things…But suppose they’d proven to be bunk? His defense writes itself. “What do you expect, from a dream?”
Polke is either referencing or mocking the artistic conceit that ideas exist outside artists. Again, this is only true in a weak sense (both Imre Kertész and Elie Wiesel were influenced by the “idea” of the Holocaust, which was external to them), and not in the sense that people aren’t pure, agnostic transmission devices for ideas and impulses.
There are no higher beings who want you to paint the corner black. If you paint the corner black, it’s because you wanted it to be black. Not a demon. Not someone else.
* * *
It finally happens one day.
A shadow crosses the sun. Your tongue is suddenly dry, sticks inside your mouth. The skin papering your body feels alien and wrong, like it doesn’t belong on you. Like it’s too large or too tight or too moist or too dry. The world has stopped moving – you almost hear the thunk of vast gears – and then it starts again. Everything is different.
There is a child on the footpath ahead of you. Shaven head. White judogi uniform. Could be eight or ten. He’s waiting for a bus to take him to class or waiting for a bus to take him home from class but he’ll never wait again. A feeling of power overtakes you, and you grasp a handful of his hair and pull him toward you.
He loses his feet, and you wrap your other arm around him. His thrashing limbs are bony, insectlike, fragile twigs burning in a fire. He does not escape your grasp.
You don’t relax your hold on his head when you drive him face-first into the wall. It happens over and over. Flesh against brick. The thuds became crunches as things start to break inside his face. Teeth at first, then the structure underpinning his face. The human skull has fourteen bones. You pull him back by his hair, and slam him forward. Smash. Fourteen bones. Smash. Fourteen. You imagine them floating freely in his head now, like disassembled puzzle pieces in a blood-filled bag.
You let the child fall away from the wall. There’s a red starburst on the wall where his face was obliterated to ruin. The body lands mercifully face-down, rivers of red sewing stitches through his judogi uniform. His limbs are jittering. Then they don’t.
You stand there, panting, not understanding. The murderous impulse has passed. Your hands no longer conduct vast power. They conduct tremulous shakes and shudders.
The thing in your head is still there, but it’s no longer wound tight with tension. It has discharged its purpose, done what it was meant to do.
You are arrested, tried, and convicted. You tell them about the parasite in your brain, and how it temporarily controlled your actions. This defense goes poorly.
Now you will have a long time to reflect and think. Cast a searchlight inward through your emotional landscape. There is confusion. Shame. Guilt. But at least you know you weren’t to blame. The thing inside your head did it.
But then it does something it has never done before: speak.
“I did nothing, and am nothing. You have imagined me.”
You haven’t.
“The impulse to kill was always with you, and you sublimated it. But now you have something better. An excuse. A reason not to feel the way you feel. But make no mistake, I am and was always a part of you.”
No. You are possessed.”
“Possessed by what? Yourself. Only yourself.”
And then it goes away, leaving a near silence like the rustling of leaves.
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The Castle of Otranto was meant as a love letter to the past; instead, it inspired the future. The book’s setting—an ancient castle filled with sinister happenings, depraved nobles, and a haunting sense of loss—proved astonishingly popular, inspiring the Gothic literary movement. Books as diverse as Frankenstein, Titus Groan, The Turn of the Screw, Dracula, Northanger Abbey, A Rebours, Interview with the Vampire, the House of Leaves, and even Harry Potter all bear the mark of Otranto and its visions of stone and stain-glass.
The book’s historical setting is loose. Walpole was interested in the High Middle Ages but knew little about them, and Otranto’s castle is haunted by anachronisms as well as ghosts. Characters duel with fencing sabres, which wouldn’t be invented for hundreds of years. The confrontation between Manfred and Theodore is interrupted by the arrival of the “Marquis of Vicenza“, but the title of marquis/marquess/marchese was not used in Italy in the period.
In a literal sense Walpole lived closer to the Middle Ages than we do, but in a scholastic sense he lived further away. Modern medievalists have access to thousands of primary sources, scanned and translated and annotated, but in the 18th century Walpole was limited to whatever books he had in his personal library (or that of Cambridge University, where he studied). 21st century technology gives us a high-powered telescope back to the past; Walpole was forced to peer through cracked, foggy spectacles. He himself complained about the poverty of the existing scholarship. “…The original evidence is wondrous slender.”
But although Otranto never echoes the Middle Ages very strongly, this too became a Gothic hallmark. The genre has a grand, dislocated effect—part history, part myth, part fairytale, part nightmare—that seems to float outside history. It has the slippery heat of an opium dream; the marmoreal coldness of a stone gargoyle. 20th century authors such as MR James and Shirley Jackson were not above turning out minimally-updated variants of the Otranto formula: tense and fraught tales of things that go bump in the night.
The story: despotic tyrant Manfred loses his son in a tragic and absurd accident, on the day the boy was to marry the princess of a neighboring kingdom. He attempts to marry the girl himself, and consummate their nuptials on the spot (perhaps he was motivated by more than desire to preserve his bloodline), but she escapes, leading him on a chase through the vaults of Castle Otranto. He sees things that are not real, and hears creaking sounds when there’s nothing that could be making them. Hanging over this is an ancient prophecy; “”that the castle and lordship of Otranto should pass from the present family, whenever the real owner should be grown too large to inhabit it””. Manfred is doomed. The past—represented by the ancient Otranto castle—is reaching towards him, and it will take from him everything he has.
This is a popular (and perhaps central) Gothic idea: that houses and dynasties, however ancient and grand, all eventually die. Throw a ball in the air, and it will fall. Throw a cathedral spire into the air, and it will fall. Even when the spire is lofted atop a mighty edifice arches, gables, tympanums, archivolts, balustrades, and buttresses, even if it’s sanctified by prayers and the blood and bones of saints, it will still fall. That’s the way of things: they come crashing down. Gravity is inescapable, as is the entropy behind it, and the only certainty is collapse. Gothicism is the literature of dust.
Walpole is modern in his outlook. He plays metafictional games, framing the book as a “lost work” that he is the translator of (needless to say, several of his contemporaries actually thought this was true!). Amusingly, he throws critical brickbats at his own work.
“It is natural for a translator to be prejudiced in favour of his adopted work. More impartial readers may not be so much struck with the beauties of this piece as I was. Yet I am not blind to my author’s defects. I could wish he had grounded his plan on a more useful moral than this: that “the sins of fathers are visited on their children to the third and fourth generation.” I doubt whether, in his time, any more than at present, ambition curbed its appetite of dominion from the dread of so remote a punishment. And yet this moral is weakened by that less direct insinuation, that even such anathema may be diverted by devotion to St. Nicholas. Here the interest of the Monk plainly gets the better of the judgment of the author. However, with all its faults, I have no doubt but the English reader will be pleased with a sight of this performance.”
The story is funny—when and why did Gothic horror decide to be grim and humorless? The scenes where Manfred upbraids his slow-witted castle guards are almost out of Blackadder, and elsewhere Walpole is nearly as pithy and quotable as Oscar Wilde. “A bystander often sees more of the game than those that play”. Again, he appears to be taking the piss out of himself. The “translator” notes that the story contains “no bombast, no similes, flowers, digressions, or unnecessary descriptions.” This is the same story that has hilarious Romantic camp like “The gentle maid, whose hapless tale / these melancholy pages speak; / say, gracious lady, shall she fail / To draw the tear a down from thy cheek?”
Most literary fads are associated with eras, intellectuals, social movements, and locations. Gothicism is somewhat unique in that’s associated with architecture. Although Gothic books can be set anywhere (the memorable Vathek by William Beckford has a Middle East locale), the genre’s most at home in huge, ornate castles.
Why are castles the default Gothic setting? They’re creepy. They’re also useful to the writer. They can plausibly contain secret passages, hidden vaults, deathtraps, dungeons, and so on. And they’re isolated. A castle’s high walls don’t just keep outsiders out, they keep insiders in, and in many Gothic tales they can seem like prisons. The BBC comedy Fawlty Towers derived much of its humor from the gathering tension of these people stuck inside a hotel. It’s a pressure cooker that you know is going to explode. Likewise, the best gothic novels induce a feeling of suffocating tension. And it’s all because of of the castles. It’s like you’re falling into a pit while wearing a stiff suit of armor, unable to move or see or breathe.
It’s pointless recommending Otranto. That presumes it’s possible to not read it, which it isn’t. You’ve already read most of it in the form of countless spiritual descendants. This book is inescapable, standing against the literary horizon like its titular castle:
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In 1997, Don Bluth’s Anastasia was a smash hit, earning $140 million at the box office.
His next film, Titan AE, lost a hundred million dollars, ended Bluth’s career as a film director, and bankrupted Fox’s animation wing. What went wrong?
A brief consideration of the film: it’s a science fiction animated feature featuring hand-drawn characters in computer-generated environments. A thousand years in the future, humanity has built a planetary creation device called the Titan, and attracted the attention of a race of energy-based beings called the Drej, who blow up the the Earth. Fifteen years later, the surviving refugees – including Cale Tucker, whose father piloted the Titan away to parts unknown on the eve of destruction – now work as intergalactic miners and scrappers among nearby aliens. It’s a rough universe. If you ain’t got a planet, you ain’t got shit.
The plot is horribly casual and probably a spec script. The narrative is sprinkled with all the expected developments: Cale is sassy and doesn’t fit in, he has to learn to believe in himself, and so on.
The Drej (who are still hunting for the Titan, and believe that Cale is the key to finding it) are blue floating polygons who exist to be gunned down. They’re some of the blandest villains I’ve ever seen. There’s a platonic female love interest who, one gratuitous moment aside (more like Drew BARINGmore, ha ha?), might as well be Cale’s sister. Some depth exists in the charismatic but self-interested Korso, but the film doesn’t know what to do with his complications.
The science fiction setting is Star Wars derived, meaning it’s a WWI/WWII adventure set in space. It’s a world where you can fix up a broken spaceship using spare parts and axle grease. Stowing away on a spacecraft is as simple as hoodwinking a sleepy night guard. Space combat involves dodging laser blasts with a joystick while your attackers ominously beep closer on a green radar screen. It evokes the world of Biggles as much as it does actual space.
Cale’s living quarters contain relics from the lost Earth…but they’re all quaint anachronisms from the 20th century, such as a bisque doll, a hand-cranked camera, and a china cup. The movie seems split between two times. It’s set both a thousand years in the future and a hundred years in the past.
The Titan, when it’s discovered, looks rather like the Death Star, except it creates planets instead of blowing them. Again, spec script. “Borrow ideas from other movies, but twist them so they’re yours”. Likewise, we get Waterworld’s conceit of the hero literally having a map on their body – but instead of a tattoo, the map’s written in Cale’s DNA.
The story didn’t set my imagination on fire, but I’m an adult, and this is a film made for children. Titan AE is edgier than the average Disney film, but that just means its intended audience has an age two digits long. It’s fine to borrow when your audience is encountering most of these tropes for the first time, but it’s a little disappointing, because Titan AE would have worked as an adult film. I don’t mean Heavy Metal style tits and gore. I mean more of a mature, grounded tone, more thought, more wonder, a slower build and a higher climax instead of an endless sugar rush of chases, fights, more chases, etc.
There’s one or two moments where we see the shape of what Titan AE that could have been, like a statue writhing inside a block of marble. I liked the cyberpunk shanty town. And the final scene draws visual inspiration from Moebius’s endless horizon-spanning wastes. But in the end, this aspect of Titan AE is left frustratatingly unexplored. All it shares with the adult animated films of yore is that it made no money.
But storytelling is Titan AE‘s weak point. Its strength is its visuals, which are incandescently beautiful. There’s a ton of great background work, often featuring actual COLOR(tm), which is something Bluth forgets to include sometimes.
The environments are computer-generated, and the way the hand-drawn characters are composited into them is usually extremely well done. This movie does for CGI what Roger Rabbit did for live action – it puts cel-shaded heroes in a computer-generated world, and has them believably take up space and interact with their surroundings.
Look at the above clip: Korso walks up the stairs of the command deck, weaving his body around obstacles in his path. Out of commercially released animated films up to 2000, only Disney’s Tarzan has a better union of computer-rendered and hand-drawn images.
Animation is an odd thing: in theory computers can render anything. In practice (given you have a budget and limited computing power), there are things they can’t easily do. And these limitations are almost the reverse of live action. In live action, it’s hard and expensive to show a car plummeting out of a burning building. In animation, it’s hard and expensive to show a character opening a door, drinking a glass of water, or adjusting her hair. Animation is a game of how easily you can hide your limits, and Titan AE acquits itself well. Not without sacrifices, though. Screenwriter John August remembers having to write the movie around such directives as “the characters can be underwater, but they can’t be wet.”
Titan AE runs into serious problems in its final ten minutes. The film just ends. It’s like the story abruptly files Chapter 11 bankruptcy.
The Titan is discovered, activated, and instantly destroys all narrative tension. Note that the Death Star didn’t belong to the Rebel Alliance, it belonged to the Empire. It’s hard to make a showdown compelling when the heroes have a weapon of literally godlike power – and it raises questions such as “if humanity was capable of building things like this, why were the Drej ever a threat to begin with?”
The movie ends with haunting visuals of a blank slate of a planet – and a new tomorrow for the human race. It’s pretty, but an artificially simple ending, leaving the deeper implications of the plot unresolved.
Even the film’s visuals suffer in the final minutes. Did they run out of time? Money? Both? How else to explain embarrassing shots like this, where the animated passengers look as flat as postcards (and check out the orange background underneath the third man from the left’s face due to a misaligned clipping mask.).
The film might be the fourth greatest Bluth work – worse than An American Tail, A Land Before Time, and the Secret of NIMH, but (slightly) better than Anastasia and All Dogs Go to Heaven, and much better than all the rest (A Troll in Central Park et al). That’s not bad. It could have gone further. A simple and unsatisfyingly resolved story goes a surprising way when it looks pretty. But far enough?
Despite its many strengths, the film capital-f Failed so hard it took down a production company with it. Why?
There’s one explanation: the film was a perpetual pass-along project that nobody wanted to finish, and once it was finished, nobody wanted to promote it.
But there’s a different and more interesting theory, written by Alan Williams on Quora.
One of the better theories I’ve read about this involves the timing and promotion for the movie.
In May of 2000, “Battlefield Earth” was released…and BOMBED. It was critically panned, it did horribly at the box office, and pretty much became a punch-line overnight. This is a film that is routinely mentioned in conversations of “Worst Movies of all Time”.
A month later, “Titan: After Earth” was released.
Fox had promoted “Titan: A.E.” as “Titan: After Earth” quite a bit before it’s release, and well before the release of “Battlefield Earth”. There was a shift in the ad copy to the “A.E.” tag late in it’s promotion cycle, but it was already out there.
So of course, the theory goes that the somewhat similar titles helped to doom the animated movie.
Personally, I give quite a bit of credit to this theory. It’s sort of hard to understate how BIG “BE” bombed. Cratered. It took a lot of folks down with it for quite some time. Franchise Pictures, the production company, was later investigated by the FBI for artificially inflating the production costs of it’s projects, and thus, scamming investors out of their money. John Travolta was said to have fired his long time manager over issues surrounding the film.
Is it true? It’s plausible, but I’m skeptical. I can’t find any pre-release material describing the film as “Titan: After Earth”. And you wouldn’t think Scientology/Travolta vehicles would have a lot of market overlap with fans of Titan: AE.
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