There’s a pianist joke that goes something like “When [butt... | Books / Reviews | Coagulopath

146908There’s a pianist joke that goes something like “When [butt of joke] started to play, Steinway himself came down personally and rubbed his name off the piano.” Some works would are improved by an attachment to their creator, others degraded. Thomas Pynchon and JD Salinger are/were notorious recluses who feel/felt that nothing about them should reach the wider world, except their books. This might be the polar opposite, a boos that’s almost worthless on its own merits, but gains a degree of interest through its connection to Kathy Acker.

In short, it’s the story of the author going to Haiti and having sex with several people there. I don’t know if it’s autobiographical, or intended as a riff on Cole Porter’s “Katie Goes to Haiti” (I suspect the latter).

It’s easier to say what it isn’t than what it is. It’s not experimental, and not particularly Burroughs inspired. There’s no cut-up prose. There’s sexual content, but no violence. It’s short but still overlong, with many pages detailing Kathy’s transport and lodging arrangements, as well as uneventful conversations with natives.

Kathy’s descriptions of carnal knowledge read like stereotypical male pornography. No “and then our HEARTS became as ONE”, just hyperbolic and florid descriptions of erogenous zones grinding. Towards the end, she abandons the “sexcation” angle and strays into political and social commentary.

If this wasn’t written by Acker, it would probably be instantly forgettable. But coming from one of the most notorious and difficult Beat Generation artists, you’d start to speculate on the whys and the wherefores. In other words, Acker’s name was a treasure map, so I was inspired to dig in barren soil.

The boring longeurs might be a parody of holiday writing (sun-kissed people giving you the blow-by-blow real estate dossier of their hotel suite, under the impression that this is as interesting to you as it is to them.) The male-oriented pornography might be a statement on…something. Cameras as phallic objects. Male gaze.

The political angle at the end is the most interesting, particularly in contrast. At the start, everyone she meets is happy, welcoming her with open arms and open legs. On the strength of her first few hours, Haiti is paradise on earth. But the further Kathy strays from the main tourist towns, she encounters other things: poverty, disaffection, and fear. Don’t forget, this book was written during the auspice of Papa Doc and Baby Doc. I heard someone say “Minnesota Nice is when you wait until someone’s left the room until you backtalk them.” Likewise, I’ve always thought that extreme, showy openness of much of the third world is often a mask for something.

It’s not much of a book no matter how you judge it, but it’s interesting. The Beat Generation was like Monty Python: most of their juice comes from surprise, and their defiance of convention. Here’s the ultimate and most cynical execution of that: a book that’s almost completely normal. Probably hard to find, but the things Acker wrote about aren’t. In fact, they’ve probably become even more common since her day, for better or for worse.

Once, I heard a description of Family Guy that cuts... | Movies / Reviews | Coagulopath

ichithekillerOnce, I heard a description of Family Guy that cuts right to the heart of the show’s failings. “The Simpsons, if every character was Homer.” Everyone’s crazy, everyone’s a clown, everyone’s the Lord of Misrule. Everyone’s a Punch and nobody’s a Judy. It’s a common failing in comedy: “the straight guy is boring. The screwball gets the laughs. So if we eliminate the straight guy and have two screwballs, it will be twice as funny!”

The straight guy provides ballast, you fool. Comedy’s like a game of table tennis. You can get pretty creative playing it, slamming balls off the wall while standing on your head. But it only works if you have a stable, unmoving net.

Ichi the Killer is not quite a comedy but has a similar weakness. It draws us (or perhaps anti-draws, given that it’s an adaptation of a Hideo Yamamoto manga) into the world of sadistic yakuza enforcers, and asks us to bask in the sangfroid of one particular sadistic yakuza enforcer, who is different to the others to the extent that he has scars on his face.

I don’t know what’s supposed to be shocking and awful and Ichi. Everyone in this film is a repulsive person. Gangsters crack jokes while scraping bloody remains off ceilings. Sociopathic prostitutes manipulate their johns. The movie sets gray against a backdrop of slightly lighter gray. It’s a good setting, but it needs some contrast. It needs a “straight guy”. It’s Family Guy all over again. If Homer’s the baseline, then Homer stops seeming shocking and funny – he’s just just the way things are.

I like the scars on Ichi’s face. A “Glasgow smile”, as they call it a few thousand miles away. The film’s best scene comes early on, where we see Ichi blow smoke through the cuts.

Elsewhere, the film’s aesthetic is less successful. The violence is undercut by the fact that 1) the effects are cheap and 2) the acting doesn’t sell us on the brutality. There’s a scene where Ichi tortures a man by puncturing his cheeks with an alarmingly huge pin…and in between bouts the man speaks calmly and lucidly. It’s like watching a WWE pay-per-view where wrestlers bounce back up after getting chairs smashed over their head.

Later, the effects team just gives up trying. CGI looked better in 1993. The remaining wheels fall off the movie’s wagon when we get to horrible special effects that look like a SyFy movie made in an antifreeze lab.

I haven’t read the manga, although I read Yamamoto’s other big work: Homunculus. It was fascinating, for what it was, but he doesn’t seem to be very adaptable as a mangaka. That might have been Ichi the Killer’s undoing. Generally, there are two schools of adapting manga: the first is to capture everything, the second is to try to capture the “spirit”. Both of them can fail horribly, but in unique ways. Judging unseen, this feels like the first case. You can’t shove ten volumes of manga into a DVD player, and you shouldn’t even tr

This was crying out to be something like that Cronenberg film, Eastern Promises, particularly that scene in the bathhouse, involving linoleum cutters. That moment was what this movie dreams of being when it grows up. Now, it’s just blowing smoke.

Films such as The Cabin in the Woods are often described as... | Games / Reviews | Coagulopath

Blood_logoFilms such as The Cabin in the Woods are often described as “a love letter to horror.” Monolith’s 1997 first person shooter Blood is more like a rambling, 50 page Unabomber manifesto stuffed into horror’s mailbox at 2:00am, complete with the final line “ps: nice view thru yr bedroom window ;)”. Conceptually it’s one of most ridiculous and nebbish games ever made: the dialogue consists of groan-worthy riffs on famous horror movies, the levels are themed off places like the Overlook Hotel and Crystal Lake, the game shoves references to Lovecraft and George Romero under your face with such obsessive frequency that you almost want to pat it on the shoulder and say  “Relax, I get it. Stop trying so hard.”.

But it’s also one of the most fun shooters ever made. There’s just no cohesive direction to any of it, and strangely, that completely works.

You have 1) a brainless “shoot everything that moves” gameplay, 2) paired with a complicated set of RPG -style damage modifiers (as a simple example, stone gargoyles repel fire attacks). You have 1) a nonsensical throwaway plot about an old west gunfighter (with anachronisms galore), and 2) a very detailed mythos, right down to the fact that the enemy cultists speak a constructed language (there was a dictionary on the now-defunct Blood site, revealing said language to be the product of hurling Sanskrit and Latin at each other in a Participle Accelerator.) You have 1) shitty graphics (the Build engine was dated in 1996, and even more so in 1997), and 2) fairly groundbreaking use of 3D voxel imaging (for tombstones and such). Blood’s an anomaly.

The game’s a mess, in the best way possible. It’s like it was made by two different teams living on two different continents who could only communicate by carrier pidgeon.  “Throw a bunch of interesting ideas together” seldom works, but here’s the exception.

I’ve played through it several times, at various difficulty levels, and I still find it capricious, challenging, and occasionally brilliant. The Build Engine isn’t the prettiest whore on the waterfront, but it allows for destructible/deformable environments and the game takes those features and runs like they’re a pair of scissors. E1M3, “The Phantom Express”, takes place on board a moving train – it’s stunning as a visual effect, and the level design perfectly complements it: you have to fight tense gunbattles in narrow train corridors, etc. The only bad thing is that none of the later levels quite match it in creativity.

The weapons are savage and visceral (though I never figured out exactly how the voodoo doll work), and the level design fun, flowing, and filled with endearing human touches. Duke Nukem 3D was the anti-Quake. This is the antier-Quake. This is the final and complete triumph of content over technology, and nobody in gaming realised it, either then or now.

Not even Monolith did – Blood II was an inexplicable attempt at remaking this game with zero character or charm. And of course, the game still has a modding community.

Blood isn’t perfect. The final boss is the easiest one in the game. The weapons aren’t balanced all that well (generally, the cooler a weapon seems, the less useful it is in the game) and some of the enemies are truly ridiculous bullet sponges. It’s bimodal nature means it has daring creativity paired with cloddish FPS cliches – there’s the old “shoot a crack in the wall to reveal a secret area” wheeze…again…and again…

But it’s classic, and the rarest type of game: one that is impervious to time. To preserve a human body, you generally extract all eight litres of blood – and I guess this is where it all ends up. Duke Nukem 3D came out a year before and laid the ground for this type of game (gory violence + campy irreverent humor), but between the two of them, THIS is the one to play first, and perhaps last.