Halley’s Comet is a pale splash of starmilk that runs across the sky every 75 years. As it approaches the sun its frozen nucleus boils, becoming a gaseous tail a hundred million kilometers long.
Some people will see it twice. I expect to only see it once. All celestial phenomena are interesting, but Halley’s Comet is doubly so because it keeps coming back: a friend from space who can’t wait to see us again.
“Is there a point to this?” you ask, perceptive as always. Yes, by reading those words you are a few seconds closer to the Comet’s next appearance (28 July 2061). Here are some more. And some more. You’re welcome. It’s no trouble.
For a month at age 6, my favorite thing was Shrek. For a month at age 11 my favorite thing was again Shrek. Like the comet, Shrek exited and then re-entered my psychic horizon. And just as Halley’s Comet never comes back twice in the same form (it changes shape and albedo as it sublimates mass), Shrek didn’t come back in the same form. The first Shrek! (it had an exclamation point) was a children’s picture book by William Steig. The second Shrek was an animated movie by Dreamworks.
Let’s talk about the book first.
It’s 26 pages of brutal, scabrous art, with thick lines that often don’t join and colors eyedroppered from plates of slime infections. It’s the first time I can recall reading a book and thinking “I could have done a better job on the pictures”. Only later did I realize that “ugly” art can be intentionally so, and that this is some of the most challenging art to produce. There’s a world of difference between shitty drawings and drawings that use shittiness.
The story: Shrek is an revolting creature who roams around scaring people, animals, plants, monsters, and himself (after seeing his own face in a mirror). After being kicked out of home by his parents, Shrek wanders the land, seeking his destiny.
This isn’t a “Shrek’s not ugly, SOCIETY’S ugly for not accepting him! #LoveYourBody” kind of book. No, Shrek’s definitely ugly. Consummately repulsive. Pluperfecty loathsome. Also, he smells so bad that plants and flowers literally bend out of his way.
One of Thomas Aquinas’s arguments for God’s existence (Summa Theologiae 1:2:3) is that the “goodness” concept entails the existence of a maximally good being, ie God. Richard Dawkins has questioned this logic: does the concept of “smelly” require that a maximally smelly being exist somewhere? But after reading Shrek!, I think Aquinas had a point. Shrek is that smelly being.
But is Shrek evil? It’s hard to say. Aside from one clearly bad deed (stealing a peasant’s lunch), most of his actions are morally neutral at worst. He gets in lots of fights, but only because the other person starts them, and he generally incapacitates enemies instead of killing them. He gains the princess’s consent before kissing her, which is something multiple Disney princes don’t do. He has a nightmare about being hugged and cuddled by children, but haven’t we all?
(Update: Halley’s Comet is coming closer. Or further away, rather. It’s complicated, see – it has to reach the far point of its orbit before it starts swinging back. A shortening of temporal distance requires an increase of astronomic distance. The universe is full of such paradoxes.)
Stieg never “redeems” Shrek, or gives him a makeover, or transforms him into a handsome prince. Shrek is allowed to be what he is and look the way he does, and find happiness in his own way. Many beloved fairytales (the Ugly Duckling in particular) exhibit what Nietzche called slave morality. “You have flaws, but don’t give up! Maybe they’ll magically disappear!”
Well, sometimes they don’t. Shrek! gives it to you straight: you might have to sail the seas of life in adverse conditions. Many adult books don’t confront reality this well.
The book has zero passages describing Shrek as an ogre, by the way. He might be an extremely ugly man. Is there a “Humpty Dumpty is an egg” psyop going on where we collectively agree that he’s an ogre even though it’s not in the book? (Well, the back cover says he’s an ogre. But that’s hardly canon – authors usually don’t write their back blurbs.)
Published in 1990, Shrek! was aimed at preschoolers – although words like “blithe” and “varlet” and “churlish” and “carmine” probably caused some parents to reach for the dictionary. I like the author’s name. Stieg. All of the authors I grew up with had these ominous, evocative sounding names, usually beginning with S. Sendak. Stieg. Seuss. Shel. Stine. Names that made them sound like wizards in high towers, stirring bubbling cauldrons and summoning lightning. Surely no children’s fiction author would have a name like “Bob”.
All in all, a worthy book: Roald Dahl for kids who aren’t old enough for the real Roald Dahl. It’s well worth reading (or re-reading) while you wait for Halley’s Comet. 28 July 2061. Are you excited? I know I am. Soon.
But we still have the movie to discuss.
In 2001, commercials for a film called Shrek began rolling out. Stieg’s book? A distant memory. None of my friends had heard of it.
I saw the movie and it blew me away. I’d never imagined anything so funny, so clever, so sophisticated. This was clearly and inarguably the greatest film ever made.
I talked about it to everyone I could. I had the DVD, and spent hours playing with the special features (if you had a microphone, you could dub your voice over Eddie Murphy’s). If you were my friend and hadn’t watched Shrek, I genuinely thought there was something wrong with you.
I rewatched it in 2021, and it was unimaginably worse than I’d thought.
I hated almost every part of it: the plastic doll character design, the bad songs, the cheap pop references substituted for jokes, the “don’t judge people based on appearances!” message interspersed with cruel jibes about how short the villain is. Some computer animated films (Toy Story) have become timeless. Shrek has become ocular pollution: ugly and unfunny.
The movie seems generally well-remembered by others. I wonder how many of those “memories” occurred when the writer was 10, and if they’d survive a rewatch. I made it to the Matrix ripoff scene before mumbling to an empty room “You’re just…commenting on the fact that another movie exists! How is that funny?“
Some parts held up. The opening scene is fun and sells the movie well. There’s sharp writing at certain places (such as the Gingerbread Man sequence). The barely-disguised adult humor (“Lord Farquaad”) isn’t exactly funny but at least shows a creative team with nerve.
But nothing could save the movie from the cancerous pus-filled oozing blastoma sac of Eddie Murphy.
I laughed at the donkey as a kid. Why? He wasn’t saying anything funny. In fact, I barely understood him at all.
Well, because he masterfully created the appearance of being funny. Eddie Murphy is a reminder that much (or most) of humor is in the delivery. His cadence, vocal rhythms, and confidence are flawless, and make him seem like a comedian doing a tight five on national TV and nailing it.
But he’s saying nothing. He was like an air-guitarist performing awesome rock moves with empty hands.
Donkey: [Chuckles] Can I say somethin’ to you? Listen, you was really, really somethin’ back there. Incredible! Yes, I was talkin’ to you. Can I tell you that you was great back there? Those guards! They thought they was all of that. Then you showed up, then bam! They was trippin’ over themselves like babies in the woods. That really made me feel good to see that. Man, it’s good to be free. But, uh, I don’t have any friends. And I’m not goin’ out there by myself. Hey, wait a minute! I got a great idea! I’ll stick with you. You’re a mean, green, fightin’ machine. Together we’ll scare the spit out of anybody that crosses us.
[Roaring]
Donkey: Oh, wow! That was really scary. If you don’t mind me sayin’, if that don’t work, your breath certainly will get the job done, ’cause you definitely need some Tic Tacs or something, ’cause your breath stinks! Man, you almost burned the hair outta my nose, just like the time– [Mumbling] Then I ate some rotten berries. I had strong gases eking out of my butt that day.
Yep, that’s Eddie Murphy in Shrek. Don’t worry, they only let him blather like that for fifty minutes.
It’s clearly improv – a director sat Murphy in front of a mic and told him to go nuts, hoping for another Robin Williams’ Genie. But when the entire movie is littered with this sort of babble, it becomes grating, and then enraging.
The danger of writing a character who annoys other characters is that they will also likely annoy the audience. The 2000s were boom years for black actors with nails-on-chalkboard patter. Will Smith. Chrises Tucker and Rock. Tyler Perry alone is persuasive evidence that we need to means-test microphones before giving them to the black community.
In all, not a good movie.
But there’s a deeper level to all of this. A conspiracy, if you will. As soon as I read item 3 on this list, I heard the X Files theme playing in my head. Mostly because I was playing xfilestheme.mp3 on my computer while reading it.
Douglas Rogers (the art director) found a place there that was a magnolia plantation where he did research to get the look of Shrek’s swamp just right. It was perfect and exactly what he had been looking for, for the film.
While there, though, he was in for quite the big surprise. And that surprise was an alligator, that unfortunately, ended up chasing him.
Once again, this crew’s dedication is something else. Though, I’m sure he wasn’t expecting the alligator to run at him.
All I can say is I hope he felt it was worth every bit of running from the alligator because that is a seriously scary situation to be in all for research for work.
An alligator. In a swamp. One that’s very defensive of Shrek’s legacy. Where have I seen this before?
Damn.
A single long movie that was split in two because Harvey Weinstein wanted to fuck a potted plant that day (I don’t know). On the surface it’s a movie about kung fu/grindhouse/western tropes of revenge, but equally, it’s about the technique of moviemaking itself. The closest parallel is watching an artist who puts paint on canvas with such consuming skill that the act of watching him paint is as fascinating as the actual painting.
Kill Bill is ingenious, and one of the stronger Tarantino works. There’s hardly any story. From beginning to end, the movie wants to thrill. It’s just cool visual, cool setpiece, cool dialog moment, with only tenuous ligatures of plot and motivation in between. It’s all delivered with ease: some movies try so hard that they seem to sweat, while Tarantino’s, whether good or bad, all have an effortlessness to them. Only later (or upon rewatching) do you become aware of how hard certain parts must have been to film. Although a shorter one-movie version of this would have been stronger, it’s good to live in a world where any form of Kill Bill exists.
Witness the opening scene, which goes from 0 to 100, 100 to 0 (when Vivica A Fox’s daughter interrupts the fight), then 0 to 100 again – sudden gear-changes that have devastating effects on the viewer. The staging, and blocking, and so forth is cartoony as hell, and this almost seems like an effect. There’s an animation technique called rotoscoping that consists of artists painting cels over live-action film. Kill Bill almost looks like reverse rotoscoping, with live actors playing at being comic drawings. The exaggerated swooshes, bangs, and music stabs add to this effect.
But it’s uneven in places. Vol I is much the stronger half. Most of the classic Kill Bill scenes are here – the animated sequence, the House of Blue Leaves sequence, the final boss battle. The climax is absurd beyond absurd, but it’s directed with a slaughterman’s eye for weight and mass, with blood spraying and limbs falling convincingly. Everything makes sense and can be followed on the screen. The decision to film everything “practical” was the right one – watch the Crazy-88 fight and infamous “burly brawl” scene in the second Matrix film (the only comparison I can think of) and the Wachowski film looks like Pixar.
I enjoy Vol II less. It has a slower pace, which allows for some fun Coen Brothers-esque character moments (a lethal assassin who winds down his days cleaning toilets in a strip club), but much of it’s clearly filler, stretching out a too-short movie. Kill Bill was chopped in half, and due to the way the plot is structured, it couldn’t be chopped in half. Most of its skeleton and organs ended up in Vol I. Vol II contains a lot of mush, with about seventy or eighty minutes of movie mixed in.
And it’s visually less appealing. The first part looks drab and overstays its welcome – it feels like we spend a million years in some asshole’s mobile home, and when the Pai Mei flashback sequence occurs, it’s a relief to see some color on the screen again. And it doesn’t really try to recapture the first film’s excesses, which is a shame. There’s 2-3 fights and they end pretty quickly, with only the Elle Driver battle arousing much interest (it also contains the best eye-gore scene since Lucio Fulci retired). And the more grounded tone doesn’t always work to the movie’s advantage. It invites logic into the proceedings, and logic is Kill Bill’s antimatter. “Wait, why is the Bride allowed to carry a samurai sword with her on the plane?”
I enjoyed David Carradine, though. I guess you could say he has a stranglehold on the movie. There’s a lot hanging on him, and its good that he doesn’t choke during his performance. The film really breathes during the moments he’s on screen. I’m glad Tarantino gave him maximum airtime, and didn’t leave him dangling.
In 1997, Don Bluth’s Anastasia was a smash hit, earning $140 million at the box office.
His next film, Titan AE, lost a hundred million dollars, ended Bluth’s career as a film director, and bankrupted Fox’s animation wing. What went wrong?
A brief consideration of the film: it’s a science fiction animated feature featuring hand-drawn characters in computer-generated environments. A thousand years in the future, humanity has built a planetary creation device called the Titan, and attracted the attention of a race of energy-based beings called the Drej, who blow up the the Earth. Fifteen years later, the surviving refugees – including Cale Tucker, whose father piloted the Titan away to parts unknown on the eve of destruction – now work as intergalactic miners and scrappers among nearby aliens. It’s a rough universe. If you ain’t got a planet, you ain’t got shit.
The plot is horribly casual and probably a spec script. The narrative is sprinkled with all the expected developments: Cale is sassy and doesn’t fit in, he has to learn to believe in himself, and so on.
The Drej (who are still hunting for the Titan, and believe that Cale is the key to finding it) are blue floating polygons who exist to be gunned down. They’re some of the blandest villains I’ve ever seen. There’s a platonic female love interest who, one gratuitous moment aside (more like Drew BARINGmore, ha ha?), might as well be Cale’s sister. Some depth exists in the charismatic but self-interested Korso, but the film doesn’t know what to do with his complications.
The science fiction setting is Star Wars derived, meaning it’s a WWI/WWII adventure set in space. It’s a world where you can fix up a broken spaceship using spare parts and axle grease. Stowing away on a spacecraft is as simple as hoodwinking a sleepy night guard. Space combat involves dodging laser blasts with a joystick while your attackers ominously beep closer on a green radar screen. It evokes the world of Biggles as much as it does actual space.
Cale’s living quarters contain relics from the lost Earth…but they’re all quaint anachronisms from the 20th century, such as a bisque doll, a hand-cranked camera, and a china cup. The movie seems split between two times. It’s set both a thousand years in the future and a hundred years in the past.
The Titan, when it’s discovered, looks rather like the Death Star, except it creates planets instead of blowing them. Again, spec script. “Borrow ideas from other movies, but twist them so they’re yours”. Likewise, we get Waterworld’s conceit of the hero literally having a map on their body – but instead of a tattoo, the map’s written in Cale’s DNA.
The story didn’t set my imagination on fire, but I’m an adult, and this is a film made for children. Titan AE is edgier than the average Disney film, but that just means its intended audience has an age two digits long. It’s fine to borrow when your audience is encountering most of these tropes for the first time, but it’s a little disappointing, because Titan AE would have worked as an adult film. I don’t mean Heavy Metal style tits and gore. I mean more of a mature, grounded tone, more thought, more wonder, a slower build and a higher climax instead of an endless sugar rush of chases, fights, more chases, etc.
There’s one or two moments where we see the shape of what Titan AE that could have been, like a statue writhing inside a block of marble. I liked the cyberpunk shanty town. And the final scene draws visual inspiration from Moebius’s endless horizon-spanning wastes. But in the end, this aspect of Titan AE is left frustratatingly unexplored. All it shares with the adult animated films of yore is that it made no money.
But storytelling is Titan AE‘s weak point. Its strength is its visuals, which are incandescently beautiful. There’s a ton of great background work, often featuring actual COLOR(tm), which is something Bluth forgets to include sometimes.
The environments are computer-generated, and the way the hand-drawn characters are composited into them is usually extremely well done. This movie does for CGI what Roger Rabbit did for live action – it puts cel-shaded heroes in a computer-generated world, and has them believably take up space and interact with their surroundings.
Look at the above clip: Korso walks up the stairs of the command deck, weaving his body around obstacles in his path. Out of commercially released animated films up to 2000, only Disney’s Tarzan has a better union of computer-rendered and hand-drawn images.
Animation is an odd thing: in theory computers can render anything. In practice (given you have a budget and limited computing power), there are things they can’t easily do. And these limitations are almost the reverse of live action. In live action, it’s hard and expensive to show a car plummeting out of a burning building. In animation, it’s hard and expensive to show a character opening a door, drinking a glass of water, or adjusting her hair. Animation is a game of how easily you can hide your limits, and Titan AE acquits itself well. Not without sacrifices, though. Screenwriter John August remembers having to write the movie around such directives as “the characters can be underwater, but they can’t be wet.”
Titan AE runs into serious problems in its final ten minutes. The film just ends. It’s like the story abruptly files Chapter 11 bankruptcy.
The Titan is discovered, activated, and instantly destroys all narrative tension. Note that the Death Star didn’t belong to the Rebel Alliance, it belonged to the Empire. It’s hard to make a showdown compelling when the heroes have a weapon of literally godlike power – and it raises questions such as “if humanity was capable of building things like this, why were the Drej ever a threat to begin with?”
The movie ends with haunting visuals of a blank slate of a planet – and a new tomorrow for the human race. It’s pretty, but an artificially simple ending, leaving the deeper implications of the plot unresolved.
Even the film’s visuals suffer in the final minutes. Did they run out of time? Money? Both? How else to explain embarrassing shots like this, where the animated passengers look as flat as postcards (and check out the orange background underneath the third man from the left’s face due to a misaligned clipping mask.).
The film might be the fourth greatest Bluth work – worse than An American Tail, A Land Before Time, and the Secret of NIMH, but (slightly) better than Anastasia and All Dogs Go to Heaven, and much better than all the rest (A Troll in Central Park et al). That’s not bad. It could have gone further. A simple and unsatisfyingly resolved story goes a surprising way when it looks pretty. But far enough?
Despite its many strengths, the film capital-f Failed so hard it took down a production company with it. Why?
There’s one explanation: the film was a perpetual pass-along project that nobody wanted to finish, and once it was finished, nobody wanted to promote it.
But there’s a different and more interesting theory, written by Alan Williams on Quora.
One of the better theories I’ve read about this involves the timing and promotion for the movie.
In May of 2000, “Battlefield Earth” was released…and BOMBED. It was critically panned, it did horribly at the box office, and pretty much became a punch-line overnight. This is a film that is routinely mentioned in conversations of “Worst Movies of all Time”.
A month later, “Titan: After Earth” was released.
Fox had promoted “Titan: A.E.” as “Titan: After Earth” quite a bit before it’s release, and well before the release of “Battlefield Earth”. There was a shift in the ad copy to the “A.E.” tag late in it’s promotion cycle, but it was already out there.
So of course, the theory goes that the somewhat similar titles helped to doom the animated movie.
Personally, I give quite a bit of credit to this theory. It’s sort of hard to understate how BIG “BE” bombed. Cratered. It took a lot of folks down with it for quite some time. Franchise Pictures, the production company, was later investigated by the FBI for artificially inflating the production costs of it’s projects, and thus, scamming investors out of their money. John Travolta was said to have fired his long time manager over issues surrounding the film.
Is it true? It’s plausible, but I’m skeptical. I can’t find any pre-release material describing the film as “Titan: After Earth”. And you wouldn’t think Scientology/Travolta vehicles would have a lot of market overlap with fans of Titan: AE.