Are you a wizard? | Games / Reviews | Coagulopath

As the 90s increased in integers, you began to hear about “shareware”: a new game distribution model enabled by the internet.

Instead of purchasing a $60.00 box of air and praying the game was as good as it looked in Nintendo Power, you actually got to play the fucker before you bought it. Imagine that. Next thing, you were up all night, watching DOOM1_1.zip dribble down your dad’s 2400 baud modem.

For me, the best part of any gaming industry shakeup (whether it’s the internet, the dedicated graphics card, the CD drive, or just shifting tastes of game-buyers) is playing all the weird crap that is momentarily allowed to market. Apogee was emboldened by shareware to release a lot of odd titles – you got the sense that they were experimenting, seeing what would stick – and although Hocus Pocus isn’t that weird, it’s still not something that would otherwise get a big-boy distribution push.

Like many Apogee titles, it was a new IP created by an outsider (Mike Voss) who had little prior history in the gaming industry. Hocus Pocus is a side-scrolling platform game about a wizard who collects crystal balls. The gameplay is similar to a previous Voss game called Clyde’s Adventure, although Clyde has 16-color EGA and Hocus has 256-color VGA. You flip switches, ride elevators, fight enemies, and dodge intellectual property suits from Sega and Nintendo. The graphics are colorful, glossy and shiny, like someone sprayed the whole game with WD-40. The monsters and environments are visually creative.

Animation is a mixed bag. Some enemies have fluid movement, but your main character is a department store mannequin. Certain characters (like the wizard Terexin) have no animation cycles at all. Ditto for the audio in general. The music is half good, half unlistenable. The PEW PEW PEW of Hocus firing his magic spell drove me to muting my audio.

I played the shareware version of this quite a bit when I was five. I could still probably draw a map of the first nine levels from memory. When I revisit Hocus Pocus now, I like it less. It’s playable but there’s not much too it.

Various things grate at me. The game has basically three enemies with different graphics. The gameplay never varies. There’s the sense that you’re playing the same level over and over. Switch combination puzzles suck. The “jokes” sprinkled throughout aren’t very funny. Any serious platformer from 1994 stomps Hocus Pocus from the top rope – games like Jazz Jackrabbit, Earthworm Jim, Megaman 6, Donkey Kong Country

I never bothered with the full version. Shareware had a dark side – usually the paid version was just the free version + some more levels + maybe a new weapon or something. Very few Apogee titles were worth getting in full (Raptor being a notable exception); in some ways, Apogee made arcade games for the PC. Remember how Mortal Kombat would always leave you wanting more at the arcades but as soon as you got it for a home console you’d be sick of it in five minutes. Same story here. Some games are best left at small doses.

As far as I know it works on Dosbox if you play without audio (no great loss). As was their policy, Apogee magnanimously allowed developers to retain the copyright on their IPs, and so Voss theoretically could have started a Hocus Pocus burger chain or something. He didn’t.

There’s a pianist joke that goes something like “When [butt... | Books / Reviews | Coagulopath

146908There’s a pianist joke that goes something like “When [butt of joke] started to play, Steinway himself came down personally and rubbed his name off the piano.” Some works would are improved by an attachment to their creator, others degraded. Thomas Pynchon and JD Salinger are/were notorious recluses who feel/felt that nothing about them should reach the wider world, except their books. This might be the polar opposite, a boos that’s almost worthless on its own merits, but gains a degree of interest through its connection to Kathy Acker.

In short, it’s the story of the author going to Haiti and having sex with several people there. I don’t know if it’s autobiographical, or intended as a riff on Cole Porter’s “Katie Goes to Haiti” (I suspect the latter).

It’s easier to say what it isn’t than what it is. It’s not experimental, and not particularly Burroughs inspired. There’s no cut-up prose. There’s sexual content, but no violence. It’s short but still overlong, with many pages detailing Kathy’s transport and lodging arrangements, as well as uneventful conversations with natives.

Kathy’s descriptions of carnal knowledge read like stereotypical male pornography. No “and then our HEARTS became as ONE”, just hyperbolic and florid descriptions of erogenous zones grinding. Towards the end, she abandons the “sexcation” angle and strays into political and social commentary.

If this wasn’t written by Acker, it would probably be instantly forgettable. But coming from one of the most notorious and difficult Beat Generation artists, you’d start to speculate on the whys and the wherefores. In other words, Acker’s name was a treasure map, so I was inspired to dig in barren soil.

The boring longeurs might be a parody of holiday writing (sun-kissed people giving you the blow-by-blow real estate dossier of their hotel suite, under the impression that this is as interesting to you as it is to them.) The male-oriented pornography might be a statement on…something. Cameras as phallic objects. Male gaze.

The political angle at the end is the most interesting, particularly in contrast. At the start, everyone she meets is happy, welcoming her with open arms and open legs. On the strength of her first few hours, Haiti is paradise on earth. But the further Kathy strays from the main tourist towns, she encounters other things: poverty, disaffection, and fear. Don’t forget, this book was written during the auspice of Papa Doc and Baby Doc. I heard someone say “Minnesota Nice is when you wait until someone’s left the room until you backtalk them.” Likewise, I’ve always thought that extreme, showy openness of much of the third world is often a mask for something.

It’s not much of a book no matter how you judge it, but it’s interesting. The Beat Generation was like Monty Python: most of their juice comes from surprise, and their defiance of convention. Here’s the ultimate and most cynical execution of that: a book that’s almost completely normal. Probably hard to find, but the things Acker wrote about aren’t. In fact, they’ve probably become even more common since her day, for better or for worse.

Once, I heard a description of Family Guy that cuts... | Movies / Reviews | Coagulopath

ichithekillerOnce, I heard a description of Family Guy that cuts right to the heart of the show’s failings. “The Simpsons, if every character was Homer.” Everyone’s crazy, everyone’s a clown, everyone’s the Lord of Misrule. Everyone’s a Punch and nobody’s a Judy. It’s a common failing in comedy: “the straight guy is boring. The screwball gets the laughs. So if we eliminate the straight guy and have two screwballs, it will be twice as funny!”

The straight guy provides ballast, you fool. Comedy’s like a game of table tennis. You can get pretty creative playing it, slamming balls off the wall while standing on your head. But it only works if you have a stable, unmoving net.

Ichi the Killer is not quite a comedy but has a similar weakness. It draws us (or perhaps anti-draws, given that it’s an adaptation of a Hideo Yamamoto manga) into the world of sadistic yakuza enforcers, and asks us to bask in the sangfroid of one particular sadistic yakuza enforcer, who is different to the others to the extent that he has scars on his face.

I don’t know what’s supposed to be shocking and awful and Ichi. Everyone in this film is a repulsive person. Gangsters crack jokes while scraping bloody remains off ceilings. Sociopathic prostitutes manipulate their johns. The movie sets gray against a backdrop of slightly lighter gray. It’s a good setting, but it needs some contrast. It needs a “straight guy”. It’s Family Guy all over again. If Homer’s the baseline, then Homer stops seeming shocking and funny – he’s just just the way things are.

I like the scars on Ichi’s face. A “Glasgow smile”, as they call it a few thousand miles away. The film’s best scene comes early on, where we see Ichi blow smoke through the cuts.

Elsewhere, the film’s aesthetic is less successful. The violence is undercut by the fact that 1) the effects are cheap and 2) the acting doesn’t sell us on the brutality. There’s a scene where Ichi tortures a man by puncturing his cheeks with an alarmingly huge pin…and in between bouts the man speaks calmly and lucidly. It’s like watching a WWE pay-per-view where wrestlers bounce back up after getting chairs smashed over their head.

Later, the effects team just gives up trying. CGI looked better in 1993. The remaining wheels fall off the movie’s wagon when we get to horrible special effects that look like a SyFy movie made in an antifreeze lab.

I haven’t read the manga, although I read Yamamoto’s other big work: Homunculus. It was fascinating, for what it was, but he doesn’t seem to be very adaptable as a mangaka. That might have been Ichi the Killer’s undoing. Generally, there are two schools of adapting manga: the first is to capture everything, the second is to try to capture the “spirit”. Both of them can fail horribly, but in unique ways. Judging unseen, this feels like the first case. You can’t shove ten volumes of manga into a DVD player, and you shouldn’t even tr

This was crying out to be something like that Cronenberg film, Eastern Promises, particularly that scene in the bathhouse, involving linoleum cutters. That moment was what this movie dreams of being when it grows up. Now, it’s just blowing smoke.