One of the cool things about hell* is that you’re allowed to break stuff without guilt. Smash the furniture. Write on the walls in your own excrement. Hell is the worst place possible, so anything at all you do there would change it for the better (Like a maximally random jigsaw puzzle could be partially solved by lying on top of it and having a seizure). It’s fun to break stuff, and it’d be a shame to wait until the afterlife to start. Thankfully, I have an incantation that flings the gates of hell wide open:

“Here’s my views on sex and gender.”

Any discussion about sex and gender immediately becomes the worst conversation in the whole world. They all share this status, somehow. Everyone has an opinion, everyone brings emotional baggage to the subject, and nobody ever changes their mind. It is the most shrill, unpleasant, fact-averse topic of discussion on the internet.

That said, if we’re not afraid of breaking thngs…

For complicated reasons, humans have evolved into dimorphic sexes: male and female. Although this is biologically instantiated in our chromosomes, our sex has various outwards signs (bone structure, facial hair, sex organs, etc), which we call a gender.

Why do we need such thing as a gender? Because primitive humans had no way of telling whether someone has XX or XY chromosomes (nor can the average person today) so we needed fairly obvious outwards signs. And it works. Usually you can tell what someone’s sex is without even being aware of what chromosomes are. Diamonds are strictly defined as octahedronal lattices of carbon atoms, but a jeweller doesn’t need to fire up an electron microscope to tell whether something’s a diamond. A diamond leaves outward signs of its own nature.

Sex is the reality, gender is the signal.

But in the case of humans, sometimes the signs don’t match the reality. Sometimes accidents of nature (androgen insensitivity, sexual aphallia) or social choices (Ru Paul’s Drag Race) will leave a male displaying signs of femininity, or vice versa. What do we do in these cases, where the signs don’t match the reality?

Let’s break away from diamonds, and consider ships.

Some ships belong to England, some belong to Spain. To help differentiate them, they fly a flag of the nation that owns them. If you see a ship flying the Union Jack, you assume it belongs to England.

But suppose an English ship takes down the Union Jack, and runs a Spanish flag up the mizzenmast (ie, dressing in drag). What’s changed, exactly? Has it now become a Spanish ship? No. It might confuse other ships into thinking so, but absolutely nothing at the level of reality has changed. It’s still an English ship.

Suppose Queen Elizabeth sells the ship to King Philip (ie, transgenderism). Has it become a Spanish ship?

You can make an argument for or against. It is now subject to Spanish maritime law and can journey into Spain-controlled waters. But there’s a sense in which it’s still not a Spanish ship, and will never be a Spanish ship.

Up until now, I’ve assumed that English ships and Spanish ships are exactly equal, beyond the property of who owns them. That’s not the case for the human sexes. Men tend to be larger and stronger. Women carry more body fat. What if English ships have shallower drafts and narrower hulls, making them better for navigating rivers? And what if Spanish ships have wider beams and more ballast, making them better for navigating oceans? Has Queen Elizabeth selling a ship to King Philip changed anything about the nature of the ship? No, it hasn’t.

Presumeably, if Christopher Columbus asks for a Spanish ship, he doesn’t give a shit what flag is flying on its mast, or what piece of paper belongs to what person. All he wants is a ship that can cross an ocean! If King Philip gives him a purchased English ship, he’s not going to be happy, regardless of who insists it’s now a Spanish ship.

Sadly, I think this is the case for a lot of transgendered folk. Their bodies bear obvious signs of who they were. Women are not normally six feet tall, with hands big enough to palm a basketball. Men are not normally. They can think they’ve changed their gender, and society might decree that they’ve changed their gender, but ultimately, the signs are still in conflict with reality.

The only option is to haul the, hack away and refurbish the hull, so that it kind of looks like a Spanish ship (transsexualism). We cannot do this very convincingly for humans.

*Though it depends on which hell you are formulating. The Bible conceives hell as. Some of these places are dark and cold, others are burning hot. The Islamic hell is more explicitly the latter. “The person who will receive the least punishment among the people of Hell on the Day Resurrection will be a man, a smoldering ember will be placed under the arch of his foot. His brains will boil because of it.” Pure Land Buddhism has many hells you can end up in, the most fearsome of which is Avici. It lasts for trillions of years, and has iron snakes, iron dogs, and iron walls. You can die there but will always be reborn inside. And presumeably you must take a pill, to prove to it that you are cool.

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Notorious rip of Wolfenstein 3D with a family-friendly Christian theme. Instead of shooting Nazis, you’re feeding animals. Hitler is a monkey.

If the creators had been more self aware, they would have made it exactly five minutes long, because that’s the point where everyone stops playing. You fire up the game, laugh at its kitschness, and then get bored and play the actual Wolfenstein 3D. It has episodes? And boss fights? What were they thinking? Who the hell cares? It’s like rubbernecking a crash. Fun for a few seconds, but these guys assume you want to spent your whole damned day gawking at a t-boned car.

The game actually plays okay. It has the same mechanics Wolfenstein 3D, and it’s about as enjoyable as Blake Stone or any of the other Wolfenstein 3D clones that were littering the market. You’re not chewing your face off while playing it.

But it exposes the problem at the heart of 99% of “ironic” clone games – it’s a setting brutally forced upon a gameplay concept that it has nothing to do with. The Wolfenstein 3D engine was designed for violent first person shooters. You can’t turn it into a religious family friendly game by giving the main character a food pellet gun instead of a pistol. The mismatch between concept and game is stark, and ultimately impossible to ignore. It’s like one of Richard Cheese’s “death metal lounge music” songs, except it was made in seriousness.

The graphics are okay for 1992, not so much for 1994. In a touching nod to the rising grunge genre, the music blows. The slingshot makes an irritating *BOING* sound that drove me to muting my audio. I don’t understand why all the animals have hitscan attacks. I keep dying from across the room for no apparent reason. Goat spit is apparently fatal. Wolfenstein 3D had an overdose of mazes, and this game does too.

There’s little scrolls you pick up that force you to answer Bible trivia questions, the game’s only nod to the dismal “edutainment” genre. Remember the days when you could play the most mindless games possible, but so long as you had to answer a question every now and then your parents thought you were learning?

Despite some endearing qualities, the game’s nonsensical premise deep-sixes it. It’s the same logic that gave us “well, Miley Cyrus is cooler than a bird, so if we make a Flappy Bird clone with Miley Cyrus, it will make the game cooler!” Except Miley Cyrus has zero natural context in the world of Flappy Bird, so congratulations, you’ve made a contradictory clusterfuck. Games and their concepts need to match.

I call this a “joke game” even though it’s not. Everything’s ultimately a joke, just some people are just one level deeper than the others. A marriage of form and concept might be possible: I’m thinking of a game where Noah massacres helpless animals with high-powered automatic weapons, or maybe where BJ Blazkowicz gives snacks to Nazis. Either concept would make as much sense as Super Noah’s Ark 3D.

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“Raw” is a dangerous aspiration to have as a musician. It’s supposed to mean artistic freedom, and the throwing away of artifice and pretension. All I can think of is that raw things give you salmonella.

Rob Zombie’s puzzling third album takes all the electronics and danceable aspects of his past work and replaces them with…nothing much. Bare fragments of grinding riffs and Iggy Pop vocals drive the album. Not a single track sounds like it could have been on Hellbilly Deluxe (although Hellbilly Deluxe has a song called “How To Make a Monster” that sounds like it could have been on this one) and even his vocals sound totally different. It’s was a bold move to throw out every aspect of his previous sound, and a curious one, as his previous sound was mostly working for him.

But there’s an explanation: his film career.

His directorial efforts almost deserve a documentary in their own right. Basically, 2003’s House of a Thousand Corpses had a sweetheart of a deal that he obliterated with a poorly chosen joke on a TV show (or something), and his funding disappeared with the film half shot. Rather than cancel the film, he somehow figured out how to get the rest of the footage just by shooting stuff for free around his house. Sounds like a recipe for a shit sandwich, but when he watched the final cut, he actually liked the zero-dollar shots better, and his films have essentially relied on that approach since.

I imagine he wanted to try the same approach with his music. Just throw together some stuff with a live band and see what happens. Well, something happened. I don’t think he covered himself with glory here, but it has some strong moments, particularly in the deeper cuts.

After an arty piano tribute to the Halloween theme called “Sawdust in the Blood”, “American Witch” kicks off to unimpressive results. With a plodding tempo and a chorus that sounds like it was made up on the spot, it’s just a boring song. A lot of tracks here are like that. “Ride”, “The Devil’s Rejects”, “17 Year Locust”. None of them are complete throwaways, but they just don’t have enough actual content to sustain your interest. It’s like being at a party with twenty people, but the host only bought enough snacks for ten.

Then there’s the songs that provoked revulsion among the Zombie faithful. “Foxy Foxy” is kind of cute. “Death of it All” is an all-acoustic track that I like. “The Scorpion Sleeps” sounds like a fucking beer commercial. The two best songs are “Let It All Bleed Out” and “Lords of Salem”. The former has the energy and the latter has the heavy. Either of those songs would have been a good direction to explore more fully. Rob Zombie’s never been comfortable playing all-out metal, but I wish he’d get comfortable, because the closer he gets the better he sounds.

Well, it’s an experiment, which guards it against criticism in a way. This is just a lab experiment, to be accepted if it works, and flushed if it doesn’t. I think it does a little of both.

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