How much control do artists have over their work? Are they like, Yen Sid, conjuring miracles with a master’s hand? Or are they like Mickey Mouse, magic erupting haphazardly from their wands, praying everything goes right?
Basically, when this book goes off the rails, was it an accident or was it Ian McEwan’s plan from the start?
The beginning is compelling. It’s the 1950s, and a British electrical engineer is flown out to help a covert American spy operation in West Berlin. Russian communications all pass through the city before being routed back out to the Kremlin. It’s thought that by digging a tunnel into East Berlin and installing monitoring equipment there, US and British intelligence can obtain an electronic peephole through the Iron Curtain.
He’s young and naive. The Americans don’t trust him. McEwan weaves fictional and nonfictional elements together, and soon he has the makings of a promising spy novel. But soon, he meets a German woman, and some “horizontal collaboration” occurs. She’s already married, to a semi-vagrant all-alcoholic who beats her. Probably par for the course when a woman burns a steak in the 1950s, of course, but since Maria doesn’t cook steak I guess the beatings are on the house. One day, this husband discovers the affair, and all hell breaks loose.
I don’t know what to say about the book’s romance elements. Midway through it almost forgets about the compelling spy background and just focuses on Maria and Leonard’s assignations full time. They’re long, not super interesting next to the spying, and it’s disheartening to see the book’s remaining pages get relentlessly pared away by this stuff.
I’ve never liked an overemphasis on romance in art. People find it fascinating for some reason, maybe because they’ve had more experience at it than me, and they’re able to color the fictional descriptions with their own memories. To me, the coloring book remains closed. The experience of love is essentially an emotional common cold: you have it, then eventually you don’t. It’s a mundane thing that happens to thousands of people every day. Who cares? Digging underneath the Berlin Wall to intercept Kremlin communiques – now that’s what I want to hear about.
The book eventually shows its colours as a meditation on innocence. Even this comes off as unsatisfying, as the story’s backdrop is too huge and interesting for a low-key bildungsroman to work. The war is growing colder. Stormclouds gather. Friends sharpen knives for each other. Against all this, you’ve got a guy learning to have sex? That’s the sort of thing that gets made fun of on the @GuyInYourMFA twitter account. “My protagonist is only referred to as ‘the boy.’ On the final page? ‘The man.'”
But everything except the foreground elements are really well done. Why couldn’t McEwan have focused more on the things that were working, instead of forcing in something that fundamentally doesn’t?
I guess the romance actually was the main point of the book, and the spy context is just a backdrop. That makes The Innocent the most disappointing kind of presents: the one where the packaging is more interesting than the contents.
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Way back in strategy gaming’s past, you find this. Way back in the planet’s past, you find dinosaur shit. It’s not too pretty to look at, but we’re standing on it.
Blizzard’s 1994 “build a town and destroy the other guy’s town” game wasn’t the first, but Dune II was crummy and nearly unplayable. This is actually sort of fun. You choose a race (orc or human), then you harvest gold, build a city, train an army, win the game, type “u suck, git gud scrub” to your opponent, bribe your correctional officer so that he lets you use good shower in Cellblock D (which has hotter water and 23% fewer rapists), and wait what was I saying
The graphics are a 320×240 assault of pixels, blocky but nostalgic and charming. The audio’s pretty good. The game’s only plot is a funeral plot where Blizzard’s scriptwriter was buried after starving to death. Games in 1994 did not need stories. The game is overall simplistic but enjoyable: 90s PC gaming in a nutshell. Most people who played Warcraft back in the day enjoyed it, and some of the people who play it now will also enjoy it.
Incidentally, the orcs and humans aren’t identical mirrors of each other. You’ll see many reviews claiming that they are, and it’s a dead giveaway that the reviewer hasn’t played the game. The human archer shoots further than the orc spearman. The orc necrolyte has more range than the human priest. The differences are subtle, but you soon get a second sense for them. Unless you haven’t played the game, I guess.
The game has two crippling flaws, neither of which relate to its age.
First: you can only move four units at a time. I hate this. Commanding large armies is aneurysm-inducing. You can roughly simulate your experience playing Warcraft by filling a huge swimming pool using a 1 liter kiddie bucket.
I think Blizzard’s defense back in the day was that they didn’t want people to just spam a bunch of units and flood them at the enemy. That’s one way to solve that problem. Another would be to pay a guy to kick down my door, yank my keyboard out of the computer, and RKO it through the nearest wall. If your only answer to “degenerate user behavior” is “take away that user’s ability to play”, you do not know how to design games.
Second: nobody thought that balance between the varying units was important.
No-fail recipe for victory: choose orcs, spam archers, get warlocks, then spam demons. The only way to counter this strategy is to do it yourself, except better. There’s just no stopping demons in this game. They cost nothing, and beat everything. Yeah, they eventually run out of magic and die. Fighting them merely makes you run out of everything and die. If the game’s cover accurately reflected the balance level, the human would be bent over, taking it in the pooper.
It’s old. It’s crappy in places. Play this to see where the Warcraft series began. Unlike many supposedly classic games, it’s fairly good for what it is, not just for what it inspired. I hold considerable respect for it, which is why I’ve waited this long before helpfully pointing out that Warcraft anagrams into Warcfart.
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Heavy metal is a masked ball where everyone pretends to be a lunatic. No matter how excessive KISS, Black Sabbath, and Slayer, they were always willing to unmask themselves at the end of the night and admit that it was an act.
It was only a matter of time before metal attracted a band of actual lunatics who didn’t realise or care that it was supposed to be an act . Mayhem was that band. Marking their career with dead bodies and burned churches instead of gold and platinum records, the sheer spectacle of Mayhem destroyed any serious mainstream interest their music might have had. Maybe that was their goal from the start. Either way, there was no mask or pretense with the music they played and the people they were, the ugliness started at the face and went straight to the bone.
Deathcrush, released in 1987, provides a bridge between the first wave of black metal and what would eventually become its second. It retains the sloppy punk tendencies of Venom and Discharge, but spikes it with antifreeze, creating something colder and more emotionless. The guitars are trebled to a fizz that sounds like hissing bacon. The drumming could be described as “spirited”, and not the good kind of spirits, either. The percussion section thrashes and pounds wildly like a demonically possessed horse trying to gallop on three broken legs. Somewhere in this mess there’s a bass guitar. Songwriting? What is this songwriting of which you speak?
Tracks kind of blur into each other, merging amoeba-like into a continual impression of darkness and coldness. It’s certainly violent and noisy. It’s also calculated and conniving. The EP opens with an avant garde percussion piece by experimental electronica producer Conrad Schnitzler – probably to give the EP art school pretentions. “(Weird) Manheim” is more experimentation, this time on a slightly out of tune piano.
The rest of the EP is a blur of frost-rimed crust punk. The title track is fast and unrelenting, “Chainsaw Gutsfuck” is even more so, and then you almost stop noticing when one track ends and the next begins. There’s a Venom cover stuck somewhere in this anthology of musical hoar frost, pulverised into something as brutal and faceless as all the others.
Despite the EP’s 17 minute length, you’ll eventually start searching for more substance, and you will not find it. The musicianship is basic. The riffs are all interchangeable. Maniac’s yelps and shrieks soon stop being terrifying and start verging on being nearly comical, like a cat trying to yodel.
Is a dark atmosphere enough to anchor an EP as a classic? In the minds of many people, yes. For the rest of us, it’s interesting to know that at Prince Prospero’s ball, the Red Death once walked in earnest – if perhaps only for a brief time.
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