Remember that part in Indiana Jones: The Title IX Violation where an Arab character twirls a scimitar around and Harrison Ford just casually shoots him dead? Wizards did that same gag four years earlier, and I want you to know that.
Three million years after a nuclear apocalypse, the Earth has mutated into a kind of high fantasy setting where people use magic (although there are mutants and caches of old weaponry waiting to be discovered). The queen of the fairies falls under a spell and gives birth to twins: the peace-loving Avatar and the malign Blackwolf, who discovers a trove of Nazi propaganda and decides to bring about a second Holocaust.
Wizards is sprawling, louche, animated movie, with no modern counterpart. It’s fundamentally and quintessential a movie by Raph Bakshi: whether this is a compliment, criticism, or neutral observation is your call.
It has little overriding style or aesthetic. It’s just the stuff Bakshi likes piled into one movie: namely British fantasy, a gritty countercultural vibe, big tits, and belabored social commentary. None of the ingredients really mix that well, which is kind of the point. Bakshi seems to be jarring your senses on purpose, playing off the flying sparks as jagged pieces of movie grind together.
This was his first (and most successful) flirtation with a Tolkien-style setting, and it works because it’s filtered through a lot of 70s decadence and doesn’t take itself seriously.
JRR Tolkien had become a mainstream craze in America during the hippie years (to his horror), with kids reading Lord of the Rings as an allegory for their times. The Shire was Woodstock, magic was weed/psychedelia, Gandalf was one of the wise elder “beats” (Ginsburg, Burroughs, Kerouac), Sauron was the Man, Saruman was a sellout to the Man, and so forth.
Bakshi was always more of a hippie observer than a hippie (1972’s Fritz the Cat is full of criticism for the excesses of the 60s counterculture), but he shared their fascination with Tolkien’s world, and the way its mythic setting cuts across cultural lines. Whether you’re an elderly Oxford don or a “turned on” flower power freak, everyone appreciates a well-kept garden, and everyone hates the bulldozer destroying it.
But when you combine hippie and Tolkien sensibilities, the result isn’t that coherent. The main thing you’ll notice about Wizards is how little it gels, and how awkwardly the parts fit together.
The art style is all over the place. Certain characters are drawn in a cheap TV cartoon style. Others (such as Blackwolf) are drawn in a more classicist Disney fashion. There are incredibly detailed backgrounds (and even rotoscoping), which really look odd next to the minimalism of the main cast.
I assume Bakshi wanted the film to look the way it does: like cels from wildly different films composited together. Illustrator Ian Miller and artist Mike Ploog contributed work, but they were deliberately kept separate during productiion. It’s heavily “influenced” by Vaughn Bode, as Bakshi would belatedly recognize. The movie occasionally feels crafted by a committee living on separate continents, communicating via carrier pidgeons.
Sure, the disjointedness make it a charming and personable movie. You come to love the incongruence, the way you enjoy the big, awkward stitching on handmade clothes.
But the tone never settles, and that’s a bigger problem. Wizards is a kids’ movie with bouncing boobs and swastikas. And the pacing is just bizarre. The first part of the movie is turgid: information and story lore gets dumped on the viewer with a tractor, and there’s ultimately little need for any of it.
It does get a lot better as it progresses. The battle scenes are thrilling, and Bakshi’s world is huge and vivid. He communicates sheer immensity better than most directors. You feel space and scale exploding out of the frame. The music is fantastic.
A tighter writing job would have helped focus the movie more, perhaps at risk of losing its unique aspects that make the film memorable. But there are many other directions Bakshi could have explored. What if he’d made a straight childrens’ film? Or doubled down on the political commentary?
As it is Wizards has themes, but no real time for them. The Nazi wizard angle is a fascinating one. The links between the real-life SS and such occultist movements as Ariosophism are fun to blather about (as many people have, ie Nicholas Goodrick-Clarke in his book Black Sun), but that aside…isn’t propaganda a kind of magic? The ability to control minds with images and words? Does it make more sense to regard Leni Riefenstahl as a filmmaker, or as a witch?
But this is pretty inconsequential in the film: Blackwolf inspires his soldiers with grainy old film clips of violence and war and Hitler speeches, and that’s it. Is that the essence of Nazism, according to Bakshi? Sound and fury? An angry, shouting man? Or is there an ideological component to fascism as well? It’s interesting to me that the world Wizards proposes (which is full of degenerate mutants, and an innately evil enemy who cannot be redeemed or saved) is probably more of a fascist one.
Matt Lakeman once wrote:
I have a friend who was a state-level legislator in the US for many years. Though ideologically libertarian, he ran as a Republican. He once told me that 80% of voters in America are actually libertarians. The problem was that 80% of voters are also actually Republicans. And Democrats. And progressives. And communists and fascists and monarchists and anarchists, and every other political ideology imaginable. They all want lower taxes but more social services, and to avoid wars but a strong foreign policy, and personal liberty but a safety camera on every street corner, etc. Thus, the key to my friend’s electability was to inspire their libertarian values while not triggering every other contradictory value they incoherently held.
This is basically Wizards. It’s trying to be everything for everyone, and scarily often, it succeeds. What do you get out of a movie this eclectic? Confusion? A desire for clarity? Or the sense of wandering in a delirious bazaar, overloaded with colors and noises and scents? For me it’s overwhelmingly the third feeling. It’s a flawed but impressive work, and at the top tranche of Bakshi’s work.
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Vurt is set a future/alternate Manchester. Society now revolves around consciousness-altering feathers that grant access to “vurts” – alternate realities gelled out of humanity’s collective desires.
Noon doesn’t get bogged down in details on what the vurts actually are. Dreams? Cyberspace? An alternate dimension? For story purposes, it’s just another form of “jacking in”; that tireless cyberpunk workhorse.
Blue feathers might lead to Soapvurts – you get to experience life on your favorite TV show. Pink feathers might lead to Pornovurts – detailed sexual fantasies. Yellow feathers are death vurts – trips to places where there might not be a way back.
The book involves a young crustie called Skribbles, along with his vurt-addicted gang, the “Stash Riders”. They cruise Manchester, seeking out new feathers, and new thrills. Some vurt feathers are legal and can be bought in stores, others must be stolen or fought for.
Naturally, the Stash Riders soon get over their heads. Scribbles’ sister Desdemona (who he has sex with inside a vurt, because why not) swallows a yellow feather, and disappears into a vurt within a vurt. Can Skribbles get her back? And what to make of the disgusting slimy creature that came back from the vurt in Desdemona’s place?
Few things were more hip in 1993 than cyberpunk, but Vurt doesn’t fit next to Gibson and Sterling. It’s older, and odder, and not really about technology so much as drugs. It’s a very British book, written in the years when Manchester was Madchester, and MDMA changed the face of the city. It’s steeped in things like rave and acid (musical and otherwise) and captures some of the throbbing, dark madness of the era.
There are no dry reveries to technology, no “like tears in rain…” navel-gazing. I don’t recall one scene where a character uses a computer. Instead, it’s about psychosis and the way personal madness, multiplied out across a multiple people, warps culture in its image. It’s about body heat on the edge of fever, smiles on the edge of rictus, dancing on the edge of demon-possession.
If you want a good book to compare it to, forget Neuromancer. It’s more like those hundred-year-old works of French décadence like A Rebours and Les Chants de Maldoror. Alice’s Adventures in Wonderland would also be appropriate.
And unlike most cyberpunk, it’s an exuberant book. Hopeful. Most cyberpunk novels are set in grim hellscapes. Vurt describes a place you’d really want to live in. Yes, the feathers are wrecking many peoples’ lives. So did large rocks in 10,000BC.
We get some genuinely brilliant ideas, such as Tristan and Suze: two soulmates who are literally tied together by their hair – a six-foot-long tangle of dreadlocks that can only be separated by shaving. Countless weird critters make an appearance: there’s a Morpheus-like figure called the Game Cat who helps “kittlings” navigate (again, shades of another famous literary cat, from a hundred years prior).
Vurt is zany and colorful…to a detriment? The book suffers from Tim Burton Syndrome: the setting is so cartoonishly over-the-top that there’s little sense of wonder/dislocation when a character swallows a feather. Alice is already in Wonderland, so to speak. And that’s bad for the characters, who frequently lose track of whether they’re in a vurt or the real world. This does mean the book’s central conceit is robbed of impact.
British 80s science fiction (V for Vendetta, Max Headroom, certain Judge Dredd stories) tended to be “Thatcher, accelerated”. Vurt is more like “drug culture accelerated”, but with many classicist touches that set it apart from something like Trainspotting. Getting “high” with feathers is the world’s least subtle drug metaphor. But it’s also a reference to Icarus’s wings – particularly since the feathers melt once you’ve used them.
Cyberpunk underwent a mainstream explosion at the start of the 90s. But a lot of those books haven’t aged well, because another explosion happened a few years later (the internet), and few cyberpunk authors actually “got” what online worlds would be like (I except Neal Stephenson’s Snow Crash).
Cybernetically-modded lowlives and chrome-hipped android girls now just seem weird in light of the turn society actually took. Pollution and crime went down. Megacorporations now own most things, as predicted, but they are more benign than expected – Chiquita hasn’t staged a third world coup d’état in over seventy years, as far as we know.
Even the technical side of cyberpunk now just feels off. Cybernetic implants do not exist as culture-defining products. We are not trying to improve our cruddy bodies but escape them entirely: vurtlike worlds exist everywhere like bindweed: if want, you can be Naruto, an anime catgirl, or Eric Harris’s girlfriend. Johnny Mnemonic involves a “data runner” with 160 Gb of rentable storage in his head – the movie makes this sound like an incredible amount. In 2022, BackBlaze rents that much cloud storage for $0.80 a month. As in, zero dollars and eighty cents.
The future we’re living in is characterized by conformity. Or rather, by individuality expressed in tightly restrictive ways. You can choose the color that surrounds your profile pic on Twitter. But you can’t really speak your mind: you will either face algorithmic or social repercussions. The social aspect is more visible: if Ice Spice started smearing elephant crap on her face to reduce her pores, a million impressionable teenagers would copy her. But the algorithmic aspect is the reason you know about Ice Spice to begin with.
Maverick hackers seem few and far between. The places on the internet that claim to be devoted to free speech immediately become hellish and radioactive. Cyberpunk, in hindsight, owed more to the past than to the future. William Gibson’s “console cowboys” gives the game away. His stories were actually built out of fairly old tropes. They now have value less as predictions of the future than outright fantasies, something Vurt recognizes and leans into, all the way.
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Some electronic music is supposed to be danced to. Tangerine Dream’s 1970s albums are supposed to be anti-danced to. They are monoliths of sound and moving at all to them feels wrong: you can imagine Edgar Froese’s ghost staring in disapproval at your breath, and your heartbeat.
1976’s Stratosfear (their third major-label release on Virgin) sees the band changing. The first Tangerine Dreams were formless abyssic oceans of synthesiser noise with unusual sonic lifeforms flickering under the water (Alpha Centauri, from 1971, is the only ambient record I can think of that contains a drum solo). Once they signed to Virgin, their sound focused and tightened: Stratosfear, near the end of their classic period, has more overt melodies and rhythms. And unusually for early Dream, if you divide the running time by the number of tracks, you get a single-digit number.
“Stratosfear” is a forceful, climbing driving mini-epic, with a fun suspended/Egyptian pentatonic II melodic hook. It’s the most Vangelis-sounding track on the album. “The Big Sleep in Search of Hades” has less going on inside it, although there’s a fair amount of acoustic guitar for the prog rock fans. “3AM” has a slow-building intro that looks back to their earliest releases, though the tempo picks up soon after.
“Invisible Limits” is the longest track: 11 minutes of Pink Floyd worship with electric guitar and drumming, and a recurring pan flute motif. Tangerine Dream were the spacey, ambient wing of the German style of “krautrock”, and while some of this stuff is funky (Neu! Can, and certain Bowie songs circa 1977), Tangerine Dream is not. It cannot be emphasized enough that this music consists of bubbling 16th notes locked to a grid amid huge tidal waves of sound, and although it has some progressive rock influence (there are live examples of Edgar Froese attempting guitar solos, to dismal results), it has no groove at all. It’s what rock music would sound like if it hadn’t been influenced by jazz and RnB. The music is so white it’s #FFFFFF.
“Kosmische musik” (a term Froese coined) might seem very far removed from 80s hip hop, but they are both styles based upon a single piece of gear. For hip hop, it was the E-MU SP-12/SP-1200 sampler. For kosmische music, it was the modular synthesizer. Whether it was the Moog or the more portable EMS VCS, these synths and their sounds were everywhere in 70s rock. The sonic possibilities seemed endless. It’s not surprising that Tangerine Dream would adopt spacey-themes: synthesisers indeed seemed like a space-race breakthrough for music.
But this brought danger: were bands relying too much on (soon to be dated) technological wizardry? And yeah, a lot of early synth-powered music now provokes a reaction of “okay, there’s a delay effect on your notes. Is there anything here aside from that one trick, which can now be produced in 2 seconds with a VST and which I’ve heard a million times?” Like prog rock, it became a bloated scene, too in love with itself.
In the 80s, krautrock faded from prominence, and its ambient wing became a hundred fluttering feathers, all of them hoping to land in new markets. By the 80s, Jean-Michel Jarre was making synthpop, Vangelis was more famous for his movie soundtracks than his original albums, and Tangerine Dream were kind of playing it both ways. They toured heavily, in unconventional places. A 1974 performance at Reims cathedral (with Nico) ended in disaster. 6,000 tickets were sold for a 2,000-head venue, and hundreds of stoned hippies pissed against the historic stonework. I don’t think it’s normal for ambient musicians to get excommunicated by the Pope, but Edgar Froese managed it.
“Saintly man that he was, Father Bernard Goureau intoned more or less as follows: “It is true that the youth smoked marijuana in order to better enter into communication with Tangerine Dream’s sound and the spectacle at large; it is also true that others, to satisfy a natural obligation, urinated against the columns of the cathedral; and finally, it is again true that to combat the cold, couples were seen in kissing embraces. But it is equally true that some 6,000 young people, remaining sat upon the floor for three hours in the dark, had enjoyed the music and could have caused much more serious damage, with far less decorum.” Amen.”
Ambient synth-based music existed in a cultural blind spot in the 1980s: it was seemingly everywhere, but nobody listened to it. Or rather, they watched it instead of listening to it: it was deemed worthless unless accompanied by a laser light show or Blade Runner. Few people valued it as music, in and of itself. Tangerine Dream had journeyed out into space and found it to be a lightless dead end.
Ten years later, ambient would undergo a commercial resurgence (both Enigma’s “Sadeness: Part I” and The Orb’s U.F.Orb topped their respective UK charts at the start of the 90s), but it was a hip, modern ambient based on house music and samples, not long hair and synthesizer solos. Soon the world-crushing success of Enya sucked all the air out of that scene anyway. It’s possible that A Day Without Rain shifted more units than every Tangerine Dream album combined.
Tangerine Dream now seems old and quaint, like those probes we sent out in the seventies. Nothing ages as rapidly as the future. But in a weird way, their best music has a strangeness that stands outside age. They never wanted to be the mainstream, and even when they were () it seemed like a happy accident.
They were a German, and their English song titles – like their music – is bafflingly correct yet very odd. Stratosfear continues this tradition. “The Big Sleep in Search of Hades” suggests Raymond Chandler in the Greek underworld (does Philip Marlowe get paid two drachmas a day, plus expenses?), and “3 A.M. at the Border of the Marsh From Okefenokee”…shouldn’t from be to? All the words are spelled correctly, but it’s not English.
Tangerine Dream were never a band from Earth. I don’t know where they’re actually from, but their attempts to connect with the customs of our planet have the air of a mistake-filled travel guide written by aliens. They always had at least one foot in some alien world or another. Stratosfear is an excellent example of where they were, and charts some of the places they had still to visit.
There’s an inaccessible, inhuman quality to a lot of this music. But it also challenges you to rise above your biological limits. Bigbrained people sometimes talk about “anthropomorphism”, or giving huge and mysterious concepts a human face. God is a bearded man. GPT-3 is the Terminator. The effect always diminishes whatever’s being spoken about: making the numinous and grand small and ugly. Humans are limited creatures in the end (which may be coming soon), and our horizons are very small. Tangerine Dream swaps the signified and the signifier. They dehumanize music, dehumanize space. They invite us to ponder a glowing, diaphanous eternity in which we never were.
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