Look up “unique” in the dictionary and you’ll see Cosmology of Kyoto. Only if you use a special dictionary, though. One that has “unique” defined as Cosmology of Kyoto.
Released in 1993, it was sold as a game and is more accurately described as an interactive work of art. It’s moody, confusing, dark, and stylized. You could put it in a class with Dark Seed, Bad Mojo, and Haruhiko Shono’s collective work; games that aren’t remembered with much love but are still remembered.
How did it achieve rapid (if fleeting) fame? Via a technique I call “through the Mac-door”. By 1993, The Macintosh was losing favor as a platform for gaming. A dwindling market share and Apple’s apathy towards gaming had turned it into a dumping ground for “edutainment” dribble and ports of obsolete PC titles, and the occasional original Mac game (even if was a “””game””” wrapped in numerous air quotes) would make waves just because there wasn’t much to choose from.
Without fail, some marketing genius would notice the hype and wrongly conclude that the game was amazing and needed to be rushed to DOS, Windows 3.1, Windows 95, Amiga, and your kitchen toaster right goddamn now, usually with tragic results. If shitty games were AIDS, the Macintosh was a HIV infected needle in DOS’s perineum. But odd games entered the DOS ecosystem through the Mac, too. Games seemingly made in a fever dream or on drugs. This is one of them.
Cosmology of Kyoto takes you on a morbid journey through the Japanese middle ages. Heian-era Japan is now mostly associated with court writers like Murasaki Shikibu and Sei Shonagon, but Cosmology has little time for the courts: it’s focus is the streets and gutters, and the plight of the common folk. Supernatural monsters pose an omnipresent threat.
You create a character before you can play, choosing between “Single” or “Married” and between “Male” or “Female” (you can already tell we’re not in modern Japan because there’s no “Trap” or “Catgirl”). You can also change your facial features, although I didn’t have much luck in not making myself look like a dyspeptic Vladimir Putin. You’re also naked, but fear not: just like in real life you’ll soon find a rotting corpse whose clothes you can steal.
You wander the land, interacting with stuff using a classic “hotspot” based point-and-click interface. You talk to Buddhist monks, samurai, common folk, children, and demons. I died pretty fast: a pissed-off samurai cut off my head, and my soul went to hell.
Another historical aside: adventure games were split at the time in how they handled death. There was the Sierra style (failure = instant death = game over, encouraging the player to plan their actions carefully) and the LucasArts style (you couldn’t die, encouraging the player to experiment and do as many things as possible).
Cosmology charts a third path: you can die, but if you play your cards right you can escape hell and be reincarnated back into the main game. Which you’ll want to, because hell’s pretty bad. The game’s art style has a strong ero-guro influence, with lots of graphic and grotesque imagery. Many Mac titles are for kids. This one isn’t.
By now, Cosmology’s true purpose becomes clear: explaining Buddhism to the gaijin.
I’ve seen people claim that the game has no point, or cannot be finished. Neither is true. You win Cosmology of Kyoto by discovering the source of the demon infestation (I think at the Imperial Palace), and gaining enough karma to break the cycle of death and rebirth. Kind acts like donating money to beggars increase your karma. Swordfighting and stealing decreases it. If you have too much negative karma, you’re reincarnated as a dog when you escape hell.
This emulation of Buddhist spirituality makes it comparable with western RPGs such as Ultima IV, although there’s also a dark, sinister “Tachikawa-ryu” aura of sex and death that’s classically Japanese, and completely missing from Richard Garriott’s famed series.
If esoteric spirituality isn’t your thing, there’s a wealth of historical depth to Cosmology. The game comes with a full encyclopedia of Japanese history and folklore, and the map is a near perfect recreation of Heian-kyo. I guess Cosmology is a kind of backdoor “edutainment” title, fulfilling the Macware stereotype. Maybe this is another reason for its surprising (if short lived) popularity: it’s a cultural experience. A tech support experience, too. As with many classic adventure games, the hardest puzzle in 2020 was getting it to install and run.
Is it worth playing? I don’t know. I think these sorts of weird-ass games are more fun to be aware of than to actually dive into. I don’t need to go to hell: knowing it exists is enough.
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Imagine there’s a wall, right in front of you. It has always been there. You can’t walk or see through it. Other people pass through easily. The wall only exists for you.
My wall is hip hop. The condition amusia stops people from enjoying music. I may have selective amusia for hip hop. It’s not that I dislike it or find it annoying; my brain doesn’t recognise it as music. Listening to Lil Uzi Vert’s much-hyped Eternal Atake felt like reading Egyptian hieroglyphics and seeing birds and snakes and ears of grain: I have understanding, but it’s of the wrong sort and won’t let me decode the language. I have ample exposure to hip-hop: I’ve been listening to it unwillingly through car windows and gym PAs and TV shows for nearly thirty years. I should get it by now, and the fact that I still don’t makes me feel disabled.
I don’t have opinions on this album, I have questions, many of them stupid.
1) What’s the appeal of listening to someone else brag about owning things? Rap aficionados always defend this as rags-to-riches storytelling, but most rap isn’t about striving to be rich, it’s about simply being rich. The first song (and the second, and the third) reduces to”I drive a cool car”. So what? Where’s the struggle? Uzi could have gotten that Mercedes-Benz from his dad, for all I know.
2) Why do all rappers now have “Lil” in their name? My understanding is that the ubiquitous rap cognomen was once “Big” (Big Daddy Kane, the Notorious BIG, Big Boi) and now it’s “Little” (Lil Yachty, Lil Peep, Lil Peep). When did this shift occur? Is Biggie Smalls the transitional fossil?
3) Why are so many of these “Lil” rappers actually…not Lil? Lil Yachty is 1.8m tall. Lil Peep was 1.85 m tall. Lil Uzi Vert is just 1.63m, but he’s built like an NPC bodybuilder. Are they “Lil” in the sense of being young and hungry? What will they do when they turn 40 or 50? Don’t they think they’ll live that long?
4) Should these albums come with a glossary for idiot white people? At one point Uzi says “Man, she asked for some racks” and I thought his girlfriend was asking for breast implants in the weirdest way possible. Actually, a rack is a thousand dollars.
5) Why are the most memorable parts of rap always borrowed from things that aren’t rap? The “hit” of Eternal Atake is “That Way”, which samples the vocal hook of “I Want it That Way”. I won’t say Uzi just steals the chorus of a Backstreet Boys song – he interpolates it in a fairly creative way – but it’s still not exactly is. Samples can enhance a song, but when the only interesting thing about a song is its samples, shouldn’t you just listen to the original track?
6) Is this what growing old feels like? The years becoming a slow-acting acid that melts away my eyes and ears and nose, gradually destroying any connection to current culture? Locking me inside my head, until all I can do is look inwards? The older I become, the more I remember the past. And the more time I spend in the present, the less time it spends in me.
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Like many classic metal albums, Bonded by Blood‘s legend is bigger than the album itself. The shadow of Exodus’s debut looms massively down the years, and the modern listener might be surprised – even disappointed – by the smallness of the album that cast it.
Exodus (along with Overkill) is often cited as “true” thrash metal, back from the days when men were men and FUCKIN’ POSERS MAAAAN hadn’t invaded the scene with their mainstream influences and melodies and coherent songwriting et cetera. Thrash metal can be awesome, but it can also be snobbish and insular, and strangely proud of its own smallness. In 1990 Exodus released a cassette entitled “Four Albums And Still No Ballad”. Is that a thing worth bragging about? Particularly when you couldn’t write an interesting ballad if your life depended on it?
Released in 1985, Bonded by Blood was actually recorded in August 1984 under the title A Lesson in Violence. The album was famously delayed for nearly a year through circumstances such as label shenanigans and a totally inappropriate cover designed by a hippie friend of guitarist Gary Holt (although that same guy also designed the Exodus logo, so maybe hippies are more brutal than is commonly believed). While the album languished, the Bay Area was flooded by bootleg recordings of the album. One wonders if Holt ever bragged to Lars Ulrich that he was fighting music piracy before it was cool.
Bonded by Blood is about riffs. It has no time for anything that’s not a riff. It demonstrated Gary Holt’s prowess as a rhythm guitarist, almost to the expense of the rest of the music. It’s the canonical example of thrash metal songwriting, where you get your best guitarist to improvise riffs for an hour, takes the five best ones, and presto, that’s a song. There’s just not a lot of thought given to anything that doesn’t have six strings.
The title track features a bruising yet intricate main riff, reminiscent of THAT part in “Fight Fire with Fire”, where even when you think you understand what’s happening on the fretboard you probably don’t. But chorus is boring and shapeless, with the guitars and drums and vocals all doing three different things. The band themselves seem to think “Bonded by Blood”‘s chorus is underwhelming: when they re-recorded the song with Rob Dukes in 2012 they added a bunch of extra drum fills to try and make it more interesting. The exact same problem occurs over and over.
The band doesn’t really “get” songwriting. They repeat vocal patterns from song to song (“Bonded by Blood” has the same verse as “Exodus”), Tom Hunting ride the same punk rock d-beat for half the album, and when they hit paydirt with a certified classic like “Strike of the Beast” and “A Lesson in Violence”, it seems almost accidental. The riffs are amazing, but they need to be. They’ll all the album has.
Paul Baloff sings on this album. It was the only studio LP he recorded in his life, and it made him a legend. I wish he lived up to the hype.
He sings like a drunk man pisses, squealing and yelping and cackling and generally flinging his voice all around the place. Maybe he’s not Darkwing Duck, but his voice has a definite cartoon character quality. You know when the villain sings his “I am evil” song? That’s Baloff. He’s hilarious and sounds like he’s having the time of his life, but the album would be much better with an actual performance on it.
So the vocals aren’t so hot, and the recorded-in-the-toilet quality vocals do Baloff no favors. Even the album’s best cuts rely on speed and power to overwhelm their shortcomings, and the bad songs could literally be modern pizza thrash shit if they were 10-15% stupider.
Forget 1985, what was happening in 1984?
Slayer’s transcendental heaviness on “Chemical Warfare”. Metal Church and Metallica’s sophistication. Bathory and Celtic Frost stepping outside the confines of thrash entirely and forging a new, blackened path. Next to those bands and albums and moments, Bonded by Blood is well-executed but a little stunted: a 40 minute exposition of Gary Holt’s right hand. The Bay Area sound was already burning itself out, and incorporating new sonic influences out of sheer necessity. Baloff was wrong, and the posers were right: thrash metal ultimately had to evolve or die.
I enjoy many parts of Bonded by Blood, but the popular perception of it as a paragon of metalness that we’ve all strayed from seems a little wrong. This is a powerful but limited album in a powerful but limited style. Where do you go from here, now that you’ve stretched Bay Area thrash to its limits? What does Bonded by Blood 2, 3, 4 etc sound like? How many times can you bang your head against the stage?
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