1. The Beatles fandom is surprisingly forgiving toward its historic villains.
Yoko Ono was rehabilitated years ago. It’s difficult to believe that anyone ever resented Linda Eastman. Alexis Mardas is remembered as a lovable kook.
Allen Klein is a more difficult case: his current status is “slightly shady chap who nonetheless made lots of necessary decisions and helped save the Beatles from ruin.”
I wonder who will post the first unironic “You know, we’re really a bit hard on that Mark David Chapman bloke…”
2. Who broke up the Beatles?
The Beatles formed in 1960 and lasted until 1970, when they severed relations under a metaphorical cloud and possibly also a literal cloud (Paul was known to quote partake endquote). Any chance of a reunion ended in 1980 with John’s death.
But that’s only ten years of breakup. It pales into insignificance when you consider the years prior to 1970 in which the Beatles were broken up, because they hadn’t formed yet.
There’s a strong argument that they were more broken up in 1900 than in 1979. In 1979, they could’ve theoretically gotten in a room and played together. But in the year 1900 the Beatles were broken up so hard they hadn’t even been born. In 1700s their instruments didn’t exist. In 10,000 BC music didn’t exist. 1.4 x 10^10 years ago the carbon composing their bodies didn’t exist.
The further back you go, the more broken up the Beatles become. Ironically, the Beatles weren’t broken up at the beginning of the universe, when all matter was overlayed in a single point. The Beatles existed in that point, as did all of their music and all of their fans and the bullets killed one of them and the cancer that killed a second. But then the point released its energy, and the tragic Beatles-less aeons began.
To answer the question: God himself broke up the Beatles. He caused the fourteen billion years of creation and ensured that the Fab Four only existed in ten of them.
3. What’s the greatest Beatles album?
It’s unthinkable in 2021 to say Sgt. Pepper’s Lonely Hearts Club Band. Maybe you actually like that one the best, but it’d be like picking Ziggy Stardust as the best Bowie album or Dark Side of the Moon as the best Pink Floyd album. You’d look like an milquetoast, risk-averse idiot, following the herd. The point of these “what’s your fav?” questions is to display the sophistication of your tastes.
Abbey Road or Revolver or Rubber Soul? Those are still too popular and well-loved. The WhiteAlbum? Let it Be? Then there’s the opposite problem: you’re obviously trolling, trying to get a reaction. One of the first five albums? And announce that you’re a lobotomy patient who only listens to pop songs and doesn’t appreciate psychedelic 9/8 sitar anthems about monkeys fucking etc?
So what’s left? We’re running out of albums. I’ve given this important matter several seconds of thought and reached a conclusion: the greatest Beatles album is The Rutles (1978) by The Rutles.
A 1993 platform game programmed for DOS by Apogee’s Jim Norwood, who went on to develop Shadow Warriors, Heroes of Might and Magic V, and that cherished classic Third Example Goes Here. You control a porn-mustachio’d spec force operative named (I fear) Snake Logan, who has crash-landed in a mutant-infested city and must etc.
Platform games belong to either the “jump around and collect stars” Mario school or the “shoot guns and blow shit up” Contra school. Bio Menace is unapologetically the latter: it ranks as among the most violent Apogee titles, with monsters dying in explosions of pixelated blood and body parts. This clashes with their visual design, which is “Teletubby crossbred with Barney the Dinosaur”.
Bio Menace looks a lot older than it is. Slated for a 1991 release, it was delayed for two years due to engine modifications, and in 1993 it looked as dated as glam metal. The graphics are 16-color EGA, and the backgrounds don’t parallax-scroll. At least it ran smoothly. I recall being able to play it on Windows XP, although I don’t think it works on any 64-bit operating system.
The game was a competent blend of puzzle-solving (a laser forcefield blocks the way! Can you find the key to disable it?) and hallways filled with monsters to gun down. It had a nice sense of place – the first level in particular is a realistic urban environment littered with bodies and wrecked cars.
Bio Menace tries to create a believable world. Completing levels is just shorthand for “rescuing civilians”. Reaching high places means finding a ladder or riding an elevator, instead of jumping 30 feet. Health powerups and keys are usually found in places that make logical sense, like lockers and cabinets.
This part of Bio Menace hasn’t aged. In fact, it anticipates the future of gaming. The arcades were going away, and the industry was pupating into the next stage of its life: immersive experiences dependent on technology and sensory realism. Bio Menace, with its stupid monsters and EGA pixels, is far from immersive. But playing that first level, with its eerie post-apocalyptic vibe, you can see that the winds are starting to change. For better or worse, games would soon start trying to be movies.
There’s even an effort made at narrative. When you rescue a civilian, Snake Logan has a little tete-a-tete with them, with dialog as amazing as you’d expect (“I’m gonna dust that little dweeb! He can’t do this and escape!”)…hey, at least it’s only the second worst-written videogame about a spec forces operative called Snake, am I right ba-dum tisshhh hurr hurr.
It exemplifies Apogee’s approach: funnel out cheap (and cheaply made) games under a “shareware” business model. You got to play the first 30% of the game for free, and since that 30% typically contained 80% of the game’s actual worthwhile content, this was a pretty good deal. But it did lend itself to disposable experiences, and games that were copy-pastes of some other popular title.
Bio Menace is a minor game, without the arthouse pretensions of Eric Chahi’s Out of this World or the rotoscoped professionalism of Jordan Mechner’s Prince of Persia. It probably made some money, and even if it didn’t, it surely wasn’t a big red stain on Apogee’s balance sheets. Bio Menace is like throwing ten cents down on a roulette spin. Is it worth playing now? No, unless you’re a fan of “ARE YOU A BAD ENOUGH DUDE TO RESCUE THE PRESIDENT?”-style shlock.
“If we dig precious things from the land, we will invite disaster.”
If you undercrank stock footage of a city it looks frantic, and if you put peaceful music over a natural landscape it looks calm. That’s Koyaanisqatsi: an emotionally moving but intellectually casuistic tale of a supposed clash between modern man and nature.
Director Godfrey Reggio seeks to show the world we live in, but he relies heavily, too heavily, on audiovisual effect, and the film ends up feeling artificial and manipulated, a staged ballet pretending to be honest documentation.
I’m reminded of Luis Buñuel’s 1933 “documentary” of Spain’s remote Las Hurdes mountains, Land Without Bread. The film’s theme – Las Hurdes is a harsh land, where life is cheap – is sold by a powerful shot of a goat climbing a steep cliff and slipping and tumbling to its death. When you learn that the scene was staged (the goat was shot with a rifle) you feel a little cheated.
Godfrey Reggio’s film isn’t deceptive in the same way, but why contrast bustling cities with the Grand Canyon? Is this a logical or obvious comparison? Why not compare a city with a raging ocean? The Antarctic Circumpolar Current carries a million times as many tonnes of water through the Drake Passage as Times Square does cars. There is peacefulness in civilization, and instability in nature.
“Koyaanisqatsi” is a Hopi word, defined (according to Wikipedia) as “life of moral corruption and turmoil” or “life out of balance”. The film ends with Hopi prophecies portending our doom. The film’s reverence toward primitive man is of a piece with most environmentalist scare programming on TV: white people are bad, capitalism is bad, technology and industry are bad. Instead, we should take a moment to learn from beautiful primitive people, who have so much to teach us. It’s funny that most of the people promulgating this regressive message are politically left wing. Nostalgia for the 1950s makes you a conservative dinosaur, but nostalgia for 10000 BC makes you an enlightened child of the earth-spirit.
I don’t argue that modern society is perfect, but our greedy hyper-capitalist “life out of balance” has brought us good things, too: medicine, global communications, global transport, and the ability to make a film such as Koyaanisqatsi. We have created problems (such as climate change), but we can also create solutions. By contrast, the primitive people deified in the film are largely helpless against desertification, disease, ecological collapse, and so on. Any glamor the pre-technological life possesses probably lasts until your first toothache.
While I dislike Koyaanisqatsi‘s theme, I like almost everything else about it. It’s an extremely clever folding of sound over image (and vice versa), demonstrating how one can enhance and illuminate the other.
The visuals are powerful. Clouds slide in reflection across glass skyscrapers, time-lapsed so that they ripple and pulsate like gaseous alien creatures. Streams of traffic flow along streets, accelerated into rivers of pure light. Koyaanisqatsi was a microbudget production and contains a lot of stock footage, but the way this footage is cut together is clever and interesting.
Popular culture was influenced by Reggio’s style. The “sped-up urban footage” motif endemic to 90s music videos started here, for example. Near the end of the movie there’s an extended sequence where the camera tracks a person in the street…until they look up, notice they’re being filmed, and we cut to another person. To be honest, I’m not sure what the point is, but it’s a striking trick, and I’ve seen it imitated since.
Philip Glass’s music is the equivalent of a pointillistic painting, thousands of self-referential cycles of dying notes that seem to melt inside the ear like icicles. The soundtrack is complex yet paradoxically simple. Brian Eno’s pioneering ambient music in the 1970s attempted to reward any level of listener attention (whether you’re focusing intently or listening with half an ear, the music should be enjoyable), and Glass’s work achieves this with even more beauty and concision.
The film was released and the world kept turning. Reggio tried to reignite the fire of Koyaanisqatsi twice, with 1988’s Powaqqatsi (which was about third world exploitation), and Naqoyqatsi (which was about futurism and accelerationism).
The later films had bigger budgets but smaller impacts: they were like bombs landing on a target already blown to rubble. The trouble with making sequels to an experimental film is that, by definition, you’re no longer experimenting: you’re adding to a tradition. And even though Naqoyqatsi (in particular) tried to differentiate itself by amping up the digital editing to ridiculous and obnoxious levels, the Koyaanisqatsi approach had soaked into popular culture, and no longer seemed new or interesting. Hard to be impressed by time-lapse footage when you see the same stuff in Nike ads and Madonna music videos.
Koyaanisqatsi is an awkward beast. Its strongest element is its craft…the craft that subtly works against it at every turn, because it adds distance between the viewer and the reality on the screen. This is one of those films that might be better if it was less competently made, because then we might the truth, instead of a farrago of editing tricks.