‘The chain in those handcuffs is high-tensile steel. It’d take you ten minutes to hack through it with this. Now, if you’re lucky, you could hack through your ankle in five minutes. Go.’ – Max Rockatansky

One man chains another to a pipe in a burning building (or in some other place that will kill him if he doesn’t escape). He gives the chained man a hacksaw and a choice: cut through the chain, or cut through a limb.

This scenario appears in George Miller’s apocalyptic film Mad Max. It also appears in Alan Moore’s Watchmen (likely as a homage or parody), where Rorschach kills the sadistic pedophile Grice.

Hurling the dogs’ corpses at Grice, Rorschach then handcuffed the man to a pipe and doused the room with kerosene. After handing Grice a hacksaw and stating that it would be futile for Grice to attempt to cut through the handcuffs (implying that he would have to cut off his hand), Rorschach set fire to the room and exited the house. He watched outside for over an hour in the unlikely event that Grice might free himself in time; Grice did not survive.Watchmen Wiki

It also appears in the first Saw movie.

Adam finds a bag containing two hacksaws inside the toilet, which they try to use to cut through their chains, but Adam’s saw breaks. Lawrence realizes the saws are meant to be used on their feet, and identifies their captor as the Jigsaw Killer, whom Lawrence knows of because he was once a suspect.Wikipedia

It’s as brutal an act as one can imagine, but it has an element of chivalry (and moral exculpation). After all, the chained man has a chance to live. If he dies, it’s because he didn’t want it enough. 

…Or does he? The man who chained you up a) wants to kill you and b) controls every aspect of the scenario you’re in. Would he give you a hacksaw if there was any way you could escape in time, however remote? Maybe he wants you to die in terrible pain, with a hacksaw buried in your leg.

This is such a weirdly common (and specific) trope in fiction that I started wondering when it first appeared. Where’s hacksaw zero? Is there an ur-hacksaw scene that predates all others?

I might have found it. Ironically, in a book that was never actually written.

The 120 Days of Sodom is the legendary and never-completed epic by 18th century aristocrat Marquis de Sade. Written on a single roll of paper while its author was imprisoned in the Bastille, its production was interrupted in 1789 by the French Revolution. Only the first part is extant: the second and third parts exist in outline form.

In the third part, we come across this scene:

“He chains one of the girl’s hands and secures the chain to the wall; he leaves her thus, without food. Near her is a large knife, and just beyond her reach sits an excellent meal: if she wishes to eat, she has but to cut through her forearm; otherwise, she dies of starvation. Prior to this he has embuggered her. He observes her through a window.”

This has some interesting parallels to Mad Max.

  • The chain
  • The cutting instrument
  • The “ticking clock” (in this case, the girl’s own biological processes: she’ll starve if she doesn’t escape)
  • The victim must self-mutilate

It has some differences.

  • A knife is not a hacksaw.
  • Cutting through the chain isn’t suggested as a possibility (although she probably would have tried)
  • The girl won’t become free if she cuts off her forearm. She will have earned a meal, and will then be subjected to further tortures.

There’s another big difference between this scene and its later incarnations.

Max Rockatansky and Rorschach are (dark) heroes. Even Jigsaw is given some odd philosophical motivations for his deeds. Nothing like this exists for the barbarous noblemen of Sodom, who have retired to a chateau in Germany to destroy as many young lives as possible. Their evil is a black hole, existing beyond any reasonable motive.

Another Frenchman, Jean-Baptiste Say, once said that supply creates its own demand. In the Marquis’s case, the same holds true for sadism. When men have knives, they use them.

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“Jack and the Beanstalk” is the American Psycho of fairy tales.

The hero breaks into a man’s house, steals his possessions, and murders him when caught in the deed. Most retellings add a clumsy exculpatory backstory (the giant killed Jack’s father, or something), but the tale has enough malevolence to be an interesting choice for one of the Disney studio’s “fairytale + mouse” adaptions.

Mickey and the Beanstalk was released with center billing in 1947’s Fun and Fancy Free, and re-cut for TV several times with different narrators, including Ludwig Von Drake, Shari Lewis, and Winnie the Pooh voice actor Sterling Holloway. The tale begins in Happy Valley, where “all the world is gay”. The gayness stems from a magical harp, which is stolen one fateful night. The crops fail and the river dries up, leaving three unfortunate peasants (Mickey Mouse, Donald Duck, and Goofy) facing starvation. There’s a hilarious gag involving Mickey Mouse slicing transparently thin sandwiches from a single slice of bread.

Mickey foolishly trades their last cow for some magic beans, which grow into a huge beanstalk, reaching up into the clouds and a giant’s castle. The giant is one hell of a dude: you’d think merely being a giant would be enough, but he also possesses magical powers allowing him to fly or transform into anything. It’s like the Tommy Lee/Pam Anderson sex tape, where we discover that, in addition to being a millionaire rockstar, Tommy Lee also has a huge penis. Some guys get all the luck.

Mickey’s plan to trick the giant into turning into a fly and swatting him fails, and Donald and Goofy are locked inside a snuff box. This leads to the film’s most nail-biting moment – Mickey stealing the key from the giant’s pocket while he sleeps. It’s unfortunately necessary to kill the giant at this point, which they achieve through a method that doesn’t make a lot of sense given what we know about his powers.

Mickey and the Beanstalk is well animated, well conceived, and has some laughs. If I had a complaint, it doesn’t find a use for Goofy. Disney’s “big three” are types: Mickey is the straight man, Donald is angry, spiteful, and insecure, and Goofy is the good-natured fool. The latter role is filled by the giant, giving Goofy nothing to do (except a cute scene where he tries to rescue his hat from a giant-sized block of jelly).

There is (perhaps) a deeper level to this film than I initially thought. 

In 1913, an aqueduct was built, diverting the Owens River to Los Angeles. This enabled La-La Land to grow to its current size, but it had a dark side: Owens Lake completely dried up, devastating Owens Valley and ruining the livelihood of many farmers. The man responsible for this was William Mulholland. It might be a coincidence, but the name of the giant is “Big Willie”. I also note that Owens Lake is only a three hour drive from Burbank.

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The last bastion for socially unacceptable behavior is when the perpetuator is an animal. They attack us, and destroy our property, and it’s hilarious. If they were capable of speech, perhaps we’d even allow them to make racist jokes and misgender trans people.

It’s not that they lack the intelligence to understand their actions, it’s that their systems of values are fundamentally unrelatable to ours. A human looks upon a carefully laid table and sees effort and organisation; a housecat sees fun shiny objects to bat and knock around. You get the sense that even if you could explain to a housecat what it’s doing, it wouldn’t care. Misbehaving animals are funny, but also disquietening: as though we’re getting a taste of what an alien invasion might be like.

Untitled Goose Game is an indie puzzle/adventure game where you play as a goose, wandering around one of those insufferably whimsical British towns that have names like Toddlefold or Nippleshire. You have a checklist of tasks to complete, which basically reduce to “annoy as many people as possible.”

You steal laundry, destroy gardens, ruin picnics, and honk at people, The game bears some resemblance to Pulse Entertainment’s notorious 1996 adventure game Bad Mojo, where you are a cockroach, and your objectives are to basically…be a cockroach. Here, as there, you are invited to reject your own species, and view them as the Other. Most humans (with the exception of two women who find the goose hilarious) are enemies, to be avoided or navigated around.

It will take you a couple of hours to beat. When the game is on the verge of overstaying its welcome, it ends.

The graphics are cell shaded or flat shaded (or whatever the fuck the trendy term for it is now), . Environments are clean, while retaining enough detail to have verisimilitude. The human models walk with a jerky, odd gait, but I believe this is intentional: from a goose’s perspective, humans are ridiculous. The music is dynamic, changing to reflect the in-game action, and the sound design is nicely detailed (the acoustics of the goose’s honks change when its beak is inside a glass bottle, for instance).

I grew weary of debates about games vs art a long time ago. Most of the games praised as “artistic” are in fact regurgitations of cinematic tropes. They only seem profound because you’re comparing them with Candy Crush. In a 2010 Cracked column, Robert Brockway praised the “artistry” of a scene in Call of Duty: Modern Warfare where you crawl around and die of radiation burns. Is this the groundbreaking artistry of videogaming? Cultural commentary about how war is hell?

Untitled Goose Game is a clearer statement of videogaming as an art form. It has no story, no “point”, and ludonarrative interaction drives the game. Even title seems more suggestive of a painting (where it’s common for work) than something from Hollywood.

Untitled Goose Game is now in the inevitable backlash stage of its hype cycle, but it’s perfectly good at being what it is, even if it’s something that’s confusing and meaningless to a lot of people. It has an unusual premise, and it’s even a little philosophical. When William Wallace was arrested and charged with treason, he retorted. “I could not be a traitor to Edward, for I was never his subject.” Animals are not our subjects. They exist outside our world.

 

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