Reviewing games in 2019 is impossible. You’re shooting at a moving target: every game in 2019 is a weird quasi-finished v0.5 Pre-Release Early Access Beta, requiring a 24/7 internet connection so it can stream five gigabytes of updated content each day.

Once, a game was a $60 box with a CD in it. It was finished. It did not change. But now, a game is a spewing open sewer on your hard drive, fountaining out a never-ending deluge of shit: new characters, new mechanics, new loot boxes, new collectible cards, and new internet memes.

The ever-changing nature of modern games makes them difficult to talk about. It’s like reading a book with George RR Martin yanking pages out and gluing new ones in, or watching a movie while Peter Jackson is still directing it.

Apex Legends is the new contender for the battle royale throne. It features the genre’s standard game mode (a huge number of players, vying for dominance on a map that shrinks in size), merged with the team-based heroism of Blizzard’s Overwatch. PlayerUnknown’s Battlegrounds asked “where will you go?” Apex Legends asks “where will you go, and with whom?”

The game leaves an indelible visual impression. Every battle royale game has a launch sequence, but this is the most visually stunning one yet, with the screen wracked by bloom and lens effects and your characters quipping as they skydive. I enjoyed the way everyone leaves coloured trails of smoke (so you can guide your team away from groups of players…or towards them, if you like living dangerously).

When you land, you loot. Your first port of call should be a gun (or two guns): the characters are absolute bullet sponges, and it’s frustrating to empty a full magazine into someone’s chest and have them continue charging at you.

It also takes time to learn the idiosyncrasies of each weapons – for example, the Peacemaker shotgun has such a tight spread that it can be almost used like a rifle, and the Mozambique is laughably underpowered, to the point where it’s better to use your melee attack. The Devotion energy rifle has a “spin-up” (the longer you fire it, the more damage it inflicts), which in practice means the enemy takes a weak shot or two, runs away, and the powerful end of the burst splatters uselessly against a wall. The gunplay as a whole, feels slightly underdeveloped.

So, too does the much-hyped character-based element.

Before each game, you choose your “legend”, each of whom has different tactical abilities. Unlike Overwatch, these are fairly subtle and seldom game-changing. Bangalore can throw smoke. Pathfinder can set up a zipline.

The number one reason to choose one legend over another is their hitbox size – Wraith is the current favorite among the Twitch elite, because her tiny size makes her difficult to hit. You will have a miserable time playing as Gibraltar and Caustic: their massive hitboxes attract every bullet on the server, or so it seems.

So there are balance issues between weapons, and balance issues between legends. I’m sure these will be rectified – hence why reviewing games is pointless. Anything I can criticize might be completely different tomorrow.

One thing that deserves unreserved praise is the pinging system. In other games, communication with your allies is difficult: you either have to type a message, or get on voicechat and entrust your teamplay to pubescent voices and $5.00 microphones. Not anymore. Apex Legends allows you to rapidly ping locations on the map, indicate supplies for your team, flare enemies, and even cancel the last message you sent in the case of a false alarm. They really did think of everything, and a good team can execute complex strategies based on two seconds of pinging.

I also must praise something that isn’t in the game – there are no emotes for dabbing, or floss dancing, or any of that shit. Good.

But overall, the game needs more content. There’s still only one map, and eight legends, two of which must be unlocked (didn’t Overwatch launch with 21?). There’s a lavish assortment of paid skins – the game is free, and this is how they plan on making money – and it’s clear that a lot of effort that could have made Apex Legends a stronger game instead went into creating fluorescent blue Mirage vests and sparkly glitter covers for guns.

On balance, I had a good time with Apex Legends. I hope it gets better, but what they gave us isn’t bad. The battle royale genre is now out of its formative stage, and into its development stage. Genres are being mixed up and recombined, in the hopes of scoring the next crossover hit. I have no idea whether Apex Legends will still be the state of the art in six months, but it’s clearly the state of the art right now.

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One of the final books in Gemmell’s Drenai setting, White Wolf introduces a new hero called Skilgannon the Damned.

It’s all here: the fast pace, the brutal fight scenes (Gemmell knows sixty adjectives for an axe splitting a skull), the terse and efficient characterization, the unabashed heroism, and the tension between ideals of good and evil and the complexities of reality. I truly believe that nobody ever did it better.

But “it’s all here” doesn’t feel like an unalloyed compliment, not after twenty five books of mostly the same stuff. Gemmell was an excellent but limited author, and here he paints within the lines, offering up mostly familiar pleasures. The result is a book that, while fun, doesn’t particularly need to exist.

All the usual baddies make an appearance – the Nadir, werebeast “Joinings”, assassins, shamans – as do the typical Gemmell action setpieces (here we get three fights in a tavern as opposed to the usual one or two). Once again, a character renounces their violent ways and tries to become a monk, with predictably disastrous results. And the final encounter, while exciting, couldn’t be more of a videogame boss battle if “One Winged Angel” was playing in the background.

The protagonist Skilgannon poses a particular problem: he’s just a jumble of traits from past Gemmell heroes and never emerges as a compelling and unique character. He has Waylander’s dark past, Druss’s demon-possessed weapon (the actual Druss appears in this novel, muddling things still further), Jon Shannow’s sense of having outlived his time, Tenaka’s sense of being ill-used by someone he trusted, etc. He’s supposed to be an antihero, but he only commits evil acts because of a pair of mind-controlling swords, a bit of thematic oddness that Gemmell never addresses.

Gemmell doesn’t do anything new here, but he does turn up the emotional intensity in a few places. The scenes depicting Skilgannon’s youth were fascinating, linking past Gemmell figures such as Gorben and Michanek and adding a host of new ones. Druss the Legend steals the show every time he appears, to the point where I wished the entire book was about him. And the title’s full meaning is actually pretty interesting, particularly in light of the sequel, The Swords of Night and Day.

I enjoyed White Wolf, both when I read it here and when I read its various bits and pieces in earlier books like Waylander et al. It was probably for the best that Gemmell spent his final years writing quasi-historical fiction (re-telling the Iliad). It forced him outside of his comfort zone. Gemmell incapable of writing anything but a Gemmell novel, but many of his best stories happened when he at least tried.

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Did you buy this book expecting to learn about the Roman Empire? You’re in for a treat – there’s stuff in here that not even historians know.

For example, that Caligula’s sister died at age twenty three due to a “surfeit of buggery” with her brother and “seven outrageously well-endowed studs” (p34), and how when Caligula travelled he “amused himself by taking potshots at the dull-witted peasants in the roadside fields, wielding a sort of projectile-shooting bazooka” (p38), or how, in the arenas, skilled gladiators could decapitate a man and then direct the pumping jets of blood to spell “Caligula” on the sand, with the falling head forming the dot on the letter i. (p74).

But it wasn’t all fun and games. The most prized animal in the arenas was the “Libyan lion…eleven feet in length, with enormous paws armed with razorsharp (sic) claws of sabre-size dimensions, even their engorged testicles were as large as a man’s head”. Scary. The only way the Romans could subdue the Libyan lion and its engorged testicles was for a “particularly handsome slave to present his shapely, exposed anus to the lion’s mighty sexual apparatus; then, once the act of copulation (which invariably proved terminal for the unfortunate slave, due to unsustainable blood loss) reached its critical point and the lion was momentarily distracted, a gang of a hundred or more whooping slaves would wrestle the lion to the ground and throw a net over it”. (p83)

Divine Carnage is hilarious; one of the funniest books I’ve read in recent memory. I’m fighting (and losing) a battle just to fill this review with my favorite parts. Nearly every page of this book has entertainment value: which is good, because it’s a bit light on history. And literacy.

What’s this book supposed to be? A hoax? A work of surrealist metafiction? A parody of the “edgy history” trend? One of Creation Books’ typical scams?

The back cover has the words “ORGY OF DEATH GLADIATOR KILL”, with all capitals and no punctuation. The copyediting was done by someone stabbing a keyboard with a gladius; there are spelling and grammar errors on nearly every page. The phrase “plebian scum” is used so often it becomes a tic.

Also, the book was written by time travellers: James Havoc’s foreword is copyrighted 1999, but it mentions the “recent” Russell Crowe movie Gladiator, which came out in 2000.

Much of Divine Carnage was clearly composed while drunk – you can see the author’s mind wander down an alley and start free-associating while staring at an empty glass. For example, we’re told about the Imperial “thumbs up for life, thumbs down for death” custom, with an aside that the emperor’s thumb was actually penetrating a slave’s rectum. (But then you wouldn’t be able to see in which direction it’s pointing…)

Never mind that, though. Who are the authors of this masterpiece?

Jeremy Reed is a “Jersey-born poet, novelist, biographer and literary critic”. Stephen Barber is a longtime Creation Books hack-for-hire who has written a dozen titles along the lines of “transformative future sex death semiotics in the films of Uwe Boll”. Neither is a historian, but they attack the project with gusto. Jeremy Reed heroically cites four books as “…an invaluable sources of reference (sic)”, though his final sentence is candid: “There is no definitive life of Heliogabalus, and I have attempted to resassemble (sic) aspects of his character most likely to resonate in the current times.” Stephen Barber cites no books at all, just the “newly-excavated” Butrinte Caligula, which must be newly excavated indeed, considering that Google offers no corroboration that it exists.

Divine Carnage is the first in the Blood History series that marked Creation Books’s twilight years as an actual publisher. The second book was Flesh Inferno by Simon Whitechapel, and the third was The Bloody Countess, which is a reprint of a 1960s title by surrealist poet Valentine Penrose (whether Creation Books obtained the necessary rights from Penrose’s estate is an open question). The fourth book, sadly, exists only in our imaginations.

It’s likely that Divine Carnage was meant as a continuation of Tinto Brass’s Caligula, which shares its extemporized take on history and lack of good taste (James Havoc mentions this film in the foreword). Surely there’s a kid somewhere who relied on Divine Carnage as research materials for his O-levels. Hopefully that kid did alright.

I’d be remiss not to quote my favorite line from the book, on p96. “Commodus was certainly the first post-modern Roman emperor”. When I read that, it made my entire day. Creation Books ripped off a lot of people, but they did not rip off me. Not here.

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