A 1988 children's show from Canada | Movies / Reviews | Coagulopath

Zardip is a robot alien whose body keeps breaking down. He has come to our planet in human form to learn about dieting, nutrition, exercise, and other things that would be useless for a robot.

The show’s concept shines through like a radioactive skeleton: “Mork and Mindy, but educational”. A typical episode features Zardip interacting with his new human friends, misunderstanding some heath concept in an amusing way, and being corrected. All the usual cliches make an appearance. Is there a rap song about the importance of health? Does air contain air?

I love the show’s title more than I love my family. It simultaneously manages to be clunky, overlong, grammatically challenged, redundant (is there such a thing as “unhealthy wellness”?), and if that’s not enough, it contains the word “Zardip”. Some TV guides didn’t even print the full title, shortening it to Zardip’s Search.

Zardip’s Search For Blah Blah is live action and mostly shot on the same 2-3 sets. To break things up there’s cutaway scenes featuring 2D animation, claymation, and even a few seconds of CGI (which cost a fortune in 1988), giving it the air of a variety show. It provides basic medical information mixed with dubious factoids – it repeats the “43 muscles to frown and only 17 to smile” urban legend, for example. The end credits thank a “Dr Robin Williams”, which feels like a joke.

In the late 80s and early 90s, Canadian broadcasting achieved a striking international presence, particularly in the British Commonwealth. As a boy in Australia I saw nearly everything by Nelvana and Atkinson’s Film Art ever made. The historical reasons elude me. Perhaps the syndication rights were cheaper? In any case, Zardip’s Search For Schnorp doesn’t belong in a class with Babar and Caillou. Briefly syndicated, achieving no lasting fame or notoriety; it’s one of hundreds of shows that once existed and then suddenly didn’t.

Wikipedia questionably asserts that “the show has a cult following among Canadians who attended grade school in the late 1980s and early 1990s”. This cult must have overdosed on zero sugar Kool-Aid and died from excess Healthy Wellness(tm) because I can’t find them online. The IMDB entry for Zardip’s Search For Arglebargle has just seventeen ratings (averaging 7.8/10, higher than the last Quentin Tarantino film) and only two reviews. A VHS transfer exists on Youtube with about two thousand views per episode. It likely won’t come to Netflix tomorrow, or the day after.

Zardip is played by a striking child actor called Keram Malicki-Sanchez.  He turns in a powerful performance, reminding me of David Bowie in The Man Who Fell to Earth. What happened to him? I Googled his name,  praying that Zardip’s Search For A Printable Title wouldn’t be among the top results. It was. Oh.

Puppet state | Movies / Reviews | Coagulopath

At age nine, anything seemed cool if it was rumored to contain swear words. I lived in awe of the Rapper Who Swears (Eminem), the Videogame That Swears (Grand Theft Auto 3), the Books That Swear (Tom Clancy’s), and particularly the Cartoon That Swears (South Park).

When I finally saw the South Park in adulthood, I was surprised. The Cartoon That Swears turned out to be an intelligent and funny show with a lot to say and a finger close to the pulse. But I never really liked the show’s cultural commentary. It always had a strained quality, with Trey Parker and Matt Stone struggling so hard to be both funny and profound that you could see sweat dripping from the storyboards. I preferred the episodes that took a lighter touch and had the kids just goofing around.

The duo’s 2004 film Team America: World Police has similar strengths and weaknesses. Lots of jokes land, but many others don’t, and there’s a clear reason why.

It’s about Team America, a covert spec-ops force who (in the opening scenes) blows up the Eiffel Tower, the Louvre, and the Arc de Triomphe while attempting to stop a terrorist attack in Paris. One of their members dies in the fiasco, and his replacement is Gary, a Broadway actor. With Kim Jong Il and terrorists from Durkadurkastan threatening to commit “9/11 times 2,356”, they need Gary’s acting skills to infiltrate a terrorist cell.

Straight away, there’s a horrible miscalculation: puppets. Nobody likes puppets, or wants to see puppets. They’re creepy. The nightmare fuel is at relatively low levels during dialog scenes, but whenever a puppet moves or does something the odd stiffness is all you can focus on. It would have been better as CG, or South Park style cutouts, or live action. Anything except puppets.

But TA:WP‘s big problem is that the geopolitical satire elements just don’t work. Who are we laughing at? And at whose expense? There’s a saying that comedy should punch up, not down (in other words, make jokes about deserving targets). I don’t agree: often it’s unclear who the “deserving” target is in a given joke and reducing comedy to a form of cultural warfare is gauche, to say the least. But Team America doesn’t punch up or down. It punches the air. And itself.

An example: the first scene involves Team America destroying half of Paris. “Okay,” I thought, “it’s mocking gung-ho American aggression.” But soon things get muddled: the terrorists actually pose a credible threat to global stability, and Team America’s methods are both necessary and successful in fighting them. The film basically chops away its own knees: creating straw men and then valorizing them.

And (as Roger Ebert mentioned at the time) it’s striking that the White House is spared as a target. Team America operates on their own, without supervision (it’s mentioned that it’s sponsored by corporations, a shot at Halliburton that goes nowhere). The implication seems to be that if a military operation ends in disaster or tragedy, it’s the fault of a few loose cannons on the ground. Nobody higher up should be blamed or held to account. Is that what they’re saying? I don’t know. What are they saying?

To be clear, I don’t care that the film is apolitical, nor do I want it to be full of Bush jokes (nothing was more hack in 2004) But when you make a movie about a complex geopolitical situation, you should have more to say than “everyone is a retarded fag, plus the military is cool”.  It’s a rough bit to laugh at.

But I insulteth the film too much. A lot of it is really funny. There’s one gag as hilarious as anything I’ve seen recently, and it has nothing to do with politics. As Gary gets briefed at the top-secret Team America base, he’s told that if he’s taken prisoner he’ll want to take his own life using a special tool.  You’re expecting a high-tech gadget…but Spottswood hands him a hammer. A fucking claw hammer.

There’s plenty of jabs taken at the messiah complex of certain actors. The funniest Simpsons episodes are the ones that riff off the cartooning industry, and Parker & Stone are likewise in their element when writing about showbiz. They’ve never been afraid to shit where they eat. They famously attended the 2000 Oscars dressed in drag and high on LSD, which might explain why they don’t generally get invited to nice occasions like that.

Even the Thunderbirds-esque puppets sometimes work as a source of “anti-comedy” (think Tim and Eric). There’s a moment where Gary is riding a motorbike, collides with the camera, and awkwardly flips over. It’s so jarring and dumb that it gets a laugh. I’m pretty sure that this was an actual accident left in the film.

This is the sort of film where you find enjoyment in the decoration – the occasional bit of inspired craft or filmmaking, the funny one-liners, the songs – rather than the substance. TA:WP is like scaffolding that stays up while the building at the center collapses. The satirical core of the film – which should have been its strong element – ends up just being a gaping black hole.

Val or Rant | Games / Reviews | Coagulopath

On Oct 15, 2019, a video was uploaded to Youtube. It did not set the internet on fire, because most of the internet is actually deep-sea cables that are underwater, but it did provoke discussion.

Riot Games, creators of League of Legends, was working on an FPS game. It was called Project A.

The video was stuffed with technical buzzwords (“server tickrate,” “peeker’s advantage”), and although the gameplay footage didn’t dazzle, the comp-gaming focus gained the attention of the coveted “20 gallon piss bottle” demographic. Could this finally be it? That mythical game with priorities beyond selling $20 character skins to Little Timmy No-Thumbs? A game that actually caters to hardcore, competitive players?

Project A was soon basking in (totally undeserved) kudos as the savior of the industry. Apparently claiming you’ve solved peeker’s advantage (the unintended consequence of internet lag that causes players making a move to have an advantage over defenders) is tantamount to actually solving peeker’s advantage, and numerous pro gamers publicly announced that they’d switch to a game they hadn’t played a single second of. References to the game became common in Twitch and Twitter profiles.

The feeling was that with the massive development firepower Riot Games possesses, Project A simply couldn’t fail.

Now the game is 1) released and 2) called Valorant. My feelings are mixed.

The game makes no attempt to disguise the fact that it’s a CS:GO clone. It’s five versus five – a team of attackers against a team of defenders. You buy guns with money you earn from killing people. A highly sophisticated user-interface streamlines the in-game economy, so that “rich” player can easily buy and drop gear for a poor teammate.

Valorant is class-based and character-driven, as is the trend these days. Sova wallhacks, and Viper does area denial. This isn’t as big a change from CS:GO as it might appear – although some characters (like Jett, who is highly mobile; or Raze, who brings some old-school Quake 3 nade jumping back into the mix) flip the gameplay in a new direction, for the most part it’s just a different way of having smokes, molotovs, and so on.

The gunplay works the way CS:GO‘s did, except more so. Moving is good. Shooting is good. Shooting while moving is bad. To hit shots in this game you have to be a turret, as any movement causes shots to wildly flick out ten feet from your crosshairs. Winning gunbattles in this game is less about where you’re shooting than where you’re shooting from: everyone’s jockeying for stable, defensible angles that provide maximal sightlines and minimal exposure. Valorant specialises in tense, white-knuckle moments where both you and the enemy are about to roll the dice and peek around a corner.

Unfortunately, “roll the dice” is indeed the operate phrase, as fights in Valorant have a heavy random element due to inconsistent recoil patterns. This screenshot (taken by Diegosaurs) reveals what you’re up against:

Look at how different the bursts are, and remember that this is a game where you two-tap people with virtually any weapon. Getting the first recoil pattern versus the third could mean the difference between life or death. FPS games should be “git gud, noob”. They should never be “git lucky, noob”. This is a huge issue. I couldn’t find a way to make my tapfires more reliable, no matter how much I tried.

Issues with recoil aside, the game also gets a lot of stuff right. Movement and “gunfeel” is excellent. I liked how you can move around while in the buy menu. CS:GO has a kind of stop-start rhythm. Action. Then downtime. Then action. Then downtime. Valorant’s gameplay feels more of a piece.

The weapons are also great: ranging from pistols to massive, Schwarzenegger-worthy LMGs for big spenders. Wall-penetration is a factor: sometimes it’s smart to forget about angles and just turn a wall into swiss cheese, and the game’s visuals are clear enough to know when you can do that.

Graphically, the game left me cold. As mentioned before it looks similar to Team Fortress 2, right down to its use of Gooch Shading (where models are shaded along a hot-colour/cold-colour axis instead of light-to-dark). Visually, this results in a game that’s colourful but cheap-looking. Arms wave like slabs of putrescent plastic.

…But perhaps in a competitive FPS you really want flat. Valorant is made for players who dial all their graphics settings to low anyway to squeeze out an extra 3 frames per second. Its playerbase would probably be satisfied if all the models were placeholder rigs from Blender, just so long as the hitboxes were balanced.  But if your selling point over CS:GO is style, Valorant needs more of it. Everything unrelated to gameplay is stunted and abstracted away. Here’s what trees look like in a triple-A game released in 2020, by the way.

As with much of Valorant’s design, it doesn’t make mistakes, it makes choices. Choices that will alienate many players, as they have me.

I sort of enjoy a focus on content, rather than an abstract skeleton of a game that will hopefully have flesh later. The character-based element draws comparisons to Overwatch, Apex Legends, and League of LegendsValorant is worse in that area than any of those: the content side of the game is so bland and threadbare that I wonder if F2P was the right business model. The game  hopes to support itself with cosmetics…for characters who look bland and who you don’t care about.

Whatever, though. The game’s boosters are probably correct. Valorant is the new paradigm and there is not a chance it will fail. I probably won’t play it again.